When I first began playing MMOGs in the early 21st century I entered Everquest without a single clue as to what I was doing or what I was supposed to be doing. I spent about three hours killing skeletons and snakes outside of the Dwarven city, and dying repeatedly because I couldnÂt grasp why I had to stay close to that area and not go venturing out on my own. I was a ÂnoobÂ for the lack of a better term. Heck by most accounts, I would probably still be a noob today. But I had fun then, even with my lack of knowledge.
As time went on, I learned more and more about game mechanics in Everquest, and especially with World of Warcraft, my first true love of the genre. I learned what stats boosted what skills, and what gear I needed to achieve the highest amount of damage against the dastardly trolls in Stranglethorn Vale. The game became less about just playing, and more about playing wellÂ about using my character to his fullest potential.
IÂve been both types of player this editorial seeks to address. IÂve been the Conceptual Creator, leveling a character and designing his skills and gear based on my imagination with little regard to what is ÂbestÂ. My hunter in WoW (yep, a noob hunter) used a staff as his melee weapon for the longest time. IÂve also been the Min-Maxer with three different sets of gear in my bags for different combat situations. IÂve written out my desired stats and used search engines to find the best gear possible for that outcome. But is there a Âbetter way to playÂ? Does it really matter if you have the optimal build if youÂre having fun whatever way you play?
In Champions Online, this disparity between play-styles seems more pronounced than in most games on the market today. The reasoning behind this is pretty simple: the character creator in Champions allows you to do precisely whatever you want. You can be a werewolf clown with the powers of fire, ice, and giant laser-beams coming out of your eyeballs if you feel like thatÂs the way you want to play.
But there are folks who would see such a way of playing as folly. They would advise you to stick to one or two power sets at the most, and to pick this advantage or this super-stat because they lead to having the most reliable damage output in the game. TheyÂll tell you that picking a super-stat that doesnÂt coincide with your main power-set is crazy talkÂ and while that it may be, it doesnÂt mean that thereÂs only one way to do things.
Fair enough, in CO those players that focus on doing whatÂs optimum will generally have an easier time in their fights, but the same could be said of any game. Those players who focus on getting the ÂrightÂ gear and the right skills are always going to have it easier than those who are reaching towards a certain build concept. But those players that prefer to use their imagination and creativity in the creation of their heroes will be plenty viable as well. Now, IÂm not advising anyone to overdo it and pick one power from every set. In that case, there is no real concept and certainly no min-maxing. But I think itÂs worth mentioning that I currently have a Supernatural/Strength hero with a Super Dexterity and Super Constitution thatÂs doing just fine and IÂm really only building on the concept of a werewolf with some vampire-like powers.
I even defeated Foxbat in the news studio just fine the other dayÂ with thanks to Resurgence (healing powers are smart no matter who you are). There is no real wrong way to play Champions Online. Before the now infamous launch day patch, IÂm sure it was much easier to just make your character in any old way you wanted without much forethought. Now the gameÂs gotten a bit more difficult, but Wolfenstein (thatÂs me) is proof that you can build on a concept and still succeed in kicking bad guy butt.
The moral of the story is simple. If you want to build your character in the most efficient way possible, go for it. If you want to make your hero a hybrid of three different power sets based on an idea you had in the 3rd grade for a comic book, then do it. And heck, you might even find some synergies between sets that make such a character a joy to play. DonÂt listen to anyone telling you how to play your hero. The choice is yours, and there is no wrong choice.