Warp
Drives are humming with anticipation all over the galaxy as
Star Trek Online
continues to build towards engagement. With closed beta in full speed
ahead mode, more details continue to emerge from Cryptic Studios about
this highly anticipated title. This week we were fortunate enough to
sit down and discuss the abilities system with Steve Nix,
Combat System Designer and Craig Zinkievich, Executive Producer.
How do abilities work in STO? Does your race play a factor in your
characters overall capabilities? Does STO finally succeed at breaking
the traditional MMOG pigeon-holing of class roles? The answers to all
these questions, and many more, await you in this look at the most
fundamental aspect of combat, player abilities.
Ten
Ton Hammer:
Can you explain a
brief overview of abilities and how they work?
Steve:
They have a variety of different modifiers that will affect the
player’s capabilities such as skills that you improve by
spending earned points. These skills modify abilities which
are discreet clickable “powers” if you will.
Ten
Ton Hammer: How do
you gain these points? Is it through experience or as you level?
Steve:
As you go through the game
completing missions and fighting off enemies you will earn points, as
well as gaining reputation with Starfleet which can be spent on
progressing your career as a Captain and earning a higher commission
for your starship as well as gaining more bridge officers for your crew
and so on.
Ten
Ton Hammer: Is this a
progressive tree based system?
 |
|
STO
characters are more complex than traditional MMOGs
|
Steve:
You have a career choice. Our characters are a bit more complex than
the average MMOG in that you as a player are playing your own Captain
but then you are also responsible for your Bridge Officers as well as
your crew on your entire starship. This means that any given
moment that you are playing, you are improving all those
assets. You have a personal career choice as a Captain, which
can be Tactical, Engineer or Science. As you develop your character and
acquire bridge officers they will also be either Tactical officer,
Engineering officers and Science officers that you are developing.
Ten
Ton Hammer: Do these career
paths affect both space and ground combat?
Steve:
Yes they do, on the ground your
personal career choice is more apparent since you are playing as the
individual. For instance if I am playing as a tactical officer I will
have certain abilities that I get just for being a Tactical Officer
that I can use on the ground. I also have my away team that is a
composition of my bridge officers that I use or other players to round
out the group, but my own discreet performance is largely affected by
my career choice. Now in space you are more representing you as the
captain on your ship and so your own abilities that you can use are
more focused on the bridge officers that you have assigned to duty
stations on your bridge as well as the ship class you are currently
captaining be it a tactical escort, a cruiser which is more of a
engineering ship or science vessels. So in space now
it’s more of a composition of all your officers and what
abilities you have trained them in.
Ten
Ton Hammer: When you send the
away team “away,” is any portion of that team AI
controlled?
Steve:
When you beam down, if you
are in group with any other players, they will beam down with you as
part of the away team. You can have up to five people in your away
team, any slots that are not filled by a player will be taken up a by
an AI bridge officer, and that can come from your bridge officers or
any other player you are grouped withes officers. When you
beam down by yourself you will choose four officers to beam down with
you, now this is very interesting because as your developing your
bridge officers you can specialize them if you will and you can have
certain ground officers you’ve trained and certain starship
bridge officers that you have trained up, or you can just balance each
one and have your own sort of Scotty and Spock and Bones that you take
each time.
Ten
Ton Hammer: So are there
always five party members when you beam down, whether it is you and
four UI controlled characters or five players?
Steve:
That is correct, it’s true for all episodes, but there are
some instances where you beam down as just the captain.
Comments
Post your comments »
Add your thoughts to the discussion! »