Updated Wed, Nov 25, 2009 by Medawky
One
of
the perks of being a video game journalist, and more
specifically a MMOG journalist, is that we are often times granted
special
access and pre-made toons to check out games.
This provides us with a great
way to get into a game, gather the
information quickly, and explore the newest content or latest changes
with
ease. Sometimes, however, what seems like every gamers dream--a max
level toon
with twinked out gear--becomes a burden at best or ruins your
impression of a
game at worst.
My most recent
assignment, checking out Gates
of Andaron,
was an experience almost sabotaged by the latter. I was given a high
level
warrior with some amazing gear and a full complement of talent points
to assign
and set loose upon the game’s world, Iberia, to wreak some
havoc. Instead of
the aforementioned type of wreaking however, I found there to be a lot
more
reeking from a game that felt hodgepodged together and incomplete. Some
of the most stereotypical elements of F2P
gaming were on display here and I finally understood how a gamer could
spend
more money on a free
game than
a subscription one. But hey, it
can’t be all bad can it? Read on to find
out.
|
Gates of Andaron is the North American version of a popular Asian F2P - 4Story |
Gates of Andaron is
a free-to-play MMOG, published by German company Gameforge, and
developed
by the
Korean company
Zemi
Interactive as a localized version of
their game 4Story.
The
game is faction-based and focuses on
the war between the Valorian and the Derion for conquest of the world
of
Iberia. PvP plays a large role in the game and character advancement;
it’s both
a central element in the story and a persistent theme in the game
geography as
both factions vie for control of several contested zones.
There
are three races to choose from and six classes. The
races are Human, Feline and Fairy. The classes are divided into
Warrior, Night
Walker (rogue), Archer, Magicians, Priests and Evocators. The Evocator
is perhaps
the most unique class found in the game. It’s a pet class
that feels like an EverQuest
mage and a WoW Warlock but can
wear leather armor and has some modest crowd control. Faction choice is
account
bound--the game currently only has one server and the initial faction
choice
locks the account out of making characters of the opposite faction.
|
The focal point of the UI is the Shop button |
|
SquareSoft might want to call their lawyer.... |
As I
mentioned, my experience was almost completely negative
as the result of being dropped into the game with a high level
character and decent
gear, and it wasn’t due to a lack of understanding the game
or a lack of
familiarity. In actuality, the problem was with being stripped of the
ability
to explore as a noob. When I started over as a new character I found
the intro
levels and quests fun and well paced; even if they were nothing new and
innovative, they were at least simple and entertaining. Exploring a new
game is
always somewhat interesting and I enjoy my virtual Vasco da Gama persona no matter what the
setting. The leveling pace is
frantic and I soon found myself in the mid to high 20s, happily kiting
mobs and
gaining power as a pussy-cat archer (hey, when in
Gates
of Andaron
Ahh, beautiful Elwynn
Forest, err nevermind.
, pre level 30, is a fun, mindless,
enjoyable
PvE game with some decent
quests and interesting talent trees to flesh
out. Post
thirty, it becomes a PvP gank fest that requires some fairly deep
pockets to
stay competitive in. This game fails miserably at my free-to-play
litmus test
in the regards that overall gameplay should never be dependent on RMT,
merely
enhanced by it. Simple things that should be available to anyone, such
as
mounts, are restricted to the item shop. In the case of mounts, they
aren’t
even a permanent addition; they come in 24 hour, one week or one month
versions
that ensure your continued dependence on RMT. There is also no auction
house in
the game which further necessitates hitting the shop button for many
items.
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