There
was a time when I would spend every night of the week playing a game
with hundreds of my friends and guildmates, running raids that numbered
up to 144 people, taking on epic content and staying up far too late to
be of any use at work the next day. And don’t get me wrong – those days
will always be special to me. I’ll always look back on them fondly. But
times have changed. We’re no longer in our twenties; most of us have
real jobs and careers now, not to mention families of our own and other
responsibilities. It was sad to let those days slide away to happy
memories, but a small group of those friends have stuck together over
the years and we’ve learned that all of the fun didn’t come necessarily
from the epic raid content, but simply from playing a good game with
some good friends.
And that’s
Dungeons and Dragons
Online: Eberron Unlimited in a
nutshell: a good game for good friends. A handful of my closest online
friends and I have been playing DDO for a few weeks now and it’s
been a crate of catnip at an Andrew Lloyd Webber show in the
‘80s. We can log in, immediately run a new instance , and we’re
not held back if one of the gang can’t make it that night. This works
out well for us, since we have two members who have just had
their first child together, two more with a couple of toddlers, a few
of us single guys whose schedules can be unpredictable from day to day
due to work or other engagements, and a younger guy who’s probably
busier than all of us as he goes through training and preparation for
his application to law enforcement. Some of us get called away on
business. Some of us get called away by the opposite sex. We never know
who’s going to be online from night to night. But it doesn’t matter,
because if any of us want to play DDO, we can, and we don’t have to
spend weeks figuring out a play schedule with the others.
The lure of the opposite may apply to
some in game
There are a couple of elements that make DDO so forgiving when it comes
to group makeup. First, virtually every instance can be played at
varying levels of difficulty. This means most instances can be run
solo, duo, small group, or full group. The story and setting don’t
necessarily change with the difficulty level, apart from varying
degrees of difficulty, so if you’re one who doesn’t want to miss any of
it but can’t seem to get a group easily, worry not--you can do it solo
and still experience it all.
“But, not all instances are solo!” you may protest. This is true. Even
though most of the early instances can be done solo there are a few
that require more party members. But that doesn’t mean you can’t
venture in alone. There are NPC hirelings in the game that can join you
or your party to add the support you need. These mercenaries will work
for you with in-game currency, or you may opt to get some gold ticket
hirelings who are purchased through the DDO Store. The gold ticket
version allows you to summon multiple hirelings, allowing you to bring
along a full group of computer-controlled characters. So whether you
want to run an elite dungeon by yourself, or simply fill in your last
spot with a healer without having to worry about finding another
reliable player, you're covered.
Playing alone? Bring a group of
hirelings
If you’re more of a people person, the game offers a pretty solid LFG
tool. Simply pick a quest you want to finish, and hit the LFG button.
With so many in the game now that it’s gone F2P, it won’t be hard to
find other willing adventurers.
An important thing to consider before jumping into the game is that
it’s not your average MMOG. There are persistent zones but the game is
heavily instanced. This means that outside of city hubs you will be
exploring either on your own or with your group. There are advantages
and disadvantages to this approach, but the purpose of this article is
not to discuss gaming theory. It is noted here though, because this
mechanic makes for a much different feel than almost anything else
you’ve played, with a few exceptions. Every quest is an instance. You
won’t need to pick up a quest from an outpost, run halfway around the
world to kill 10 wolves, and run back. You’ll pick up a quest, enter an
instance, and the entire quest will play out as you crawl through the
dungeon or zone. In this way the game plays out very much like tabletop
Dungeons and Dragons modules (or “adventures” for you new 3.0+
D&Ders). There’s a ton of ‘em, so you’ll never run out of things to
do. You can also repeat the adventures if you enjoyed them or simply
want the loot again. If you complete an adventure on one difficulty you
will unlock the next hardest difficulty level, so the next time you go
back you can make it even more challenging.
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