Expanding a universe


Over 120 years ago there was a bearded dude by the name
of Charles Darwin, or Chucky as he’s known around here. This guy had a
theory that all life started from a single celled organism and evolved
over millions of years to the people and animals you see
today—everything from the
axolotl
to the Leeroy Jenkinses of this world. Well, I don’t know about all
that, but if Chucky had been a gamer, he would have surely included
Funcom’s
Age of Conan in his
book,
Origins of the Species.
Age of Conan has been evolving
since its launch in May of last year. Love it or hate it, Funcom has
proven that they’re committed to the game and they continue to show
that commitment by adding new content updates for players and evolving
the game to its next stage. The not-so-distant phase of evolution that
we’re looking at now comes in form of AoC’s full-blown expansion,
Rise of the Godslayer.
Xfire hosted a
Live
Broadcast of the
Rise of the
Godslayer expansion today and Ten Ton Hammer was there to check
it out. If you don’t have an hour to watch the video, we’ve put
together some highlights for you that demonstrate Funcom’s drive to
evolve the game through the expansion. The demo was hosted by Joel
Bylos, Lead Designer and Craig Morrison, Game Director and Executive
Producer.
We took a walk through the Chinese-inspired Khitai, and first things
first, the game continues to wow with its graphical beauty and
attention to detail. The region itself is quite vast and ranges from
deep reds and an autumnish look to lush green hills to dimly lit caves.
Cities have a very Asian feel, as do the loping plains and soft flowing
rivers. Funcom has never had a problem with making the game look good,
and the same holds true for the upcoming expansion.
A wisp in
Rise of the Godslayer
To populate the lands the AI has been cleverly designed. A flock (or
gaggle?) of firebirds will run away if you approach them. Should you
want to kill them, you’ll have to be sneaky about it. You’ll need to
find one who has its head buried in the sand, and then attack it from a
distance. Once you’ve adequately peeved it off, its mates will join in
to smack you around a bit. This intelligent behavior reaches beyond the
ostrich-like creatures too. Wisps will quickly fly away when attacked
in order to summon souls to defend them. Water buffalos may seem
passive, but attacking one of their bison (that’s a baby buffalo for
you city-slickers) will bring the wrath of angry buffalos upon your
party. Wolves will attack on sight, but should you alert the alpha
male, he’ll let out a howl that will cause the entire pack to swarm
you.
Angry packs of vicious man-killing birds and wicked witch wannabe wisps
aren’t the only new animals you’ll see in the expansion. Two new mounts
are being introduced in the form of tigers and wolves. Don’t expect to
just run up and buy one from your local merchant though. To get one of
these fantastic creature mounts you’ll need to perform a quest which we
were told has a deep story to it. The animals will be hostile to start,
and you’ll need to raise them from infancy and earn their trust and
loyalty. This sort of mechanic should have you feeling much more
attached to your mount by the time you’re riding it.
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