Time,the measurement of which ultimately controls everything about our
lives, seems to be in an increasingly short supply. Nowhere, in the
gaming world at least, is time more critical, and more of a factor in
success, than in the MMOG. Games, and the developers who make them, are
given precious little of the aforementioned quantity with which to meet
the high expectations of their exceedingly fickle fan bases. While many
recent releases have either pulled the plug or settled into a defacto
acceptance of their product’s station in the gaming
hierarchy, a couple titles have risen to the challenge and aggressively
fought to keep their games moving forward and recapturing some of the
launch day magic. Funcom’s Age of Conan is leading that
charge with sweeping additions and a new expansion, Rise of the
Godslayer, in the works. We sat down recently with Craig Morrison, the
games Director and Executive Producer to talk about the renown system
and other changes in store for the game:
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Ten
Ton Hammer: High level guilds can get team-based PvP arenas through the
renown system. What sorts of games can be played in these arenas, and
does the owning guild have any sort of advantage when competing in them?
Craig
Morrison: These arenas are
really just for fun. They are intended to give guilds a PVP environment
that they can control access to and allow them to have fights on the
terms they want. The system in the arena allows players to choose how
many they want on either side of a fight to the death, it might be one
on one, six on six, or even one on many if they want to! There
aren’t any rewards, or advantages to the guild themselves,
like I said this is mainly a fun toy for the PVP players to use for
their own fights and tournaments without having to worry about outside
interference.
Ten
Ton Hammer: Are there any other new buildings that will be rewarded for
guild renown?
Craig:
Players will be able to get a brand new tavern building for their guild
city. In addition they will be able to earn a new social instance,
which is themed to their culture, which appears beneath their existing
keep.
Ten
Ton Hammer: Can you give us some examples of some of the new
decorations available through renown?
Craig:
There are a variety of
banners and environmental objects like shrubs, sculptures, and totems.
For the more macabre amongst you there are even some corpses that can
be strewn around.
Ten
Ton Hammer: Has guild city land expanded, or will the new buildings
take place of older ones?
Craig:
The new building appears in a completely new slot, so you
won’t have to replace anything in your city.
Ten
Ton Hammer: In the IGN article, it was mentioned that mounts and
companions will be renown rewards as well, and can be shared by the
guild. How does this work? If someone takes out a mount for a run, will
it be unavailable to others?
Craig:
The renown ranks open up quests that can then be done by anyone in the
guild so they can all earn the rewards. So access to the rewards is
shared and it is then down to each player to seek out the rewards they
want to get for themselves.
Ten
Ton Hammer: How do the renown-rewarded mounts compare with other mounts
in the game?
Craig:
The main difference is in the
visuals; we didn’t want the new mounts to take the place of
the old ones. The new mount gives players another option.
Ten
Ton Hammer: Are the renown rewards free once you’re of
sufficient renown level, or are they simply unlocked, and
you’ll still have to buy and/or build them? And if so, where
can they be purchased?
Craig:
A combination of all of the above! Some will unlock quests that you
have to complete in order to get the reward, some will unlock vendors
and some will unlock new buildings. The vendors and quest givers will
appear in your guild city.
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