Posted Mon, Jan 04, 2010 by Ethec
With a little less than a month until launch, gameplay details and features of the initial release of Global Agenda are beginning to take shape. It's an exciting time for fans and onlookers hoping for both MMORPG players looking for solid territorial PvP and shooter fans hoping for a little more persistence than simply ranks, an infinitely towering leaderboard, and a handful of unlockable weapons.
We spoke with Todd Harris, Executive Producer of Global Agenda, regarding the core of the game's PvP - the match formats or "mission types," and maps. At launch, Global Agenda will boast a total of five mission types for Mercenary PvP (the free-to-play matchmade PvP) and one match type for Conquest PvP (in which agencies vie for control of territory and resources). Here's a quick rundown of the five Mercenary mission types, many of which will be familiar to online shooter fans.
All maps are 10v10, and the maximum team size that can join a map in Mercenary is 4 people. That meaning that, due to the matchmaking mechanic, there's always a degree of randomization; a good chance your group will always have some new teammates to work with. Players can choose their Mercenary map type or "mission" within the game's social hub, Dome City, but may not know which map is in rotation, exactly, and will have a progressively unlocked selection of mission types from level 5 to level 30.
Ice Flow is one of Global Agenda's Payload maps.
As you can see, Global Agenda won't sport any kind of team deathmatch, though Todd noted that this is really the function of the training area. "If players want to go in there and rack up kills without consequences, that's the place to do it," Todd explained. "It's something we might consider in the future, but we wanted all the current competitive ones to be location and objective based versus kill-based.”
That focus on team gameplay means dueling is another casualty of the launch crunch, but team-based dueling may not remain on the back burner for long. "We actually have a few maps in development that we play that are smaller - not really one on one because the classes really haven't been balanced for that - but are 4v4 and are a lot of fun. But, again, that's not planned for initial release."
Does a specific mix of classes make for more success among certain map types? For example, would you want a number of medic / assault class combos when attacking in Breach, while defenders would favor more turret-building Robotics class players? "Our intent is to make all the map types compelling regardless of what class you play." Todd noted. "In the asymmetrical maps, basically Payload and Breach, we will sometimes see players shifting their equipment based on whether they're attacking or defending."
Todd also explained that things like map biases and success numbers are factored into matchmaking, which can even out many of the advantages and disadvantages found especially in the asymmetrical maps such as Breach and Payload. In the end, success in Global Agenda really comes down to player skill. "I would say it's much more about learning the map than make any blanket statement about game types that favor any particular class."