The Rise of Free-to-Play - Industry Insiders on the Future of MMOGs
Title: The Rise of Free-to-Play - Industry Insiders on the Future of MMOGs
Forum URL: http://forums.tentonhammer.com/showthread.php?t=49151
With the help of two industry insiders that have given a lot of thought to the free-to-play market in North America, Ten Ton Hammer investigates what's stifled the evolution of free-to-play MMO gaming in North America long after the concept had taken hold around the world. We'll also examine why many hail DDO Unlimited as a turning point, and trace the increasing quality of free-to-play MMOGs even as subscription MMOGs turn in disappointing numbers.
Bjorn noted that the unfinished nature of most MMORPGs at launch, typically viewed in the Western market as a irreconcilable weakness, is viewed elsewhere as fundamental part of the experience. In other words, for gamers and developers of a certain mindset, polish may limit potential. Putting the gamers first, and letting them dictate their experience that feedback loop is really important to us You cant shove your ideas down the throat of the user.
Could free-to-play may ultimately make the subscription-driven MMORPG obsolete, or is this just another increasingly popular way to game? Find out in next week's feature article: The Rise of Free-to-Play.