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Daring to Dev - The Journey from Fan to Game Designer

Posted Wed, Feb 03, 2010 by B. de la Durantaye

Making games is arguably one of the coolest jobs around. Not only do you get to do what you love and get paid for it, but sometimes it can make you a rock star... or even a legend. So how does one get their dream job? Ten Ton Hammer's Dalmarus spoke to Game Designer M. Margaret A. Krohn, aka Luper, of Sony Online Entertainment to find out how she was able to work her way into the industry. Luper started off as a gamer and through her passions eventually become a designer on SOE's free-to-play hit, Free Realms. Here's her story.

Most developers are, or were gamers. They understand where you're coming from, but it's not always their decision whether your ability gets nerfed, or your pet is purple. So, don't hang them for it. The best advice I can give anyone is to just be calm, collective, and constructive. "C" cubed? Haha. No one wants to listen to a ranting buffoon. Although you may be amusing, any sane person will not take you seriously.

Read Luper's full story.


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