Updated Mon, Feb 08, 2010 by Medawky
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Ten
Ton Hammer: What were the guiding principles behind the archetype/race
restrictions? Were they born from game lore or were there other forces
at work? Carter & Olmstead: Each race was designed with certain characteristics and personalities traits. Because of this each race can be either better suited or less suited for a particular archetype. For example, to be a successful warrior you need to value honor and possess the ability to inspire those around you. The lore of the Kanians says that they are an extremely noble race with the ability to command leagues of men, thus making them great warriors! The Elves on the other hand are extremely vain and self involved, meaning the warrior archetype simply does not fit them. |
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