Allods Online Archetype Interview Series Part 2 - The Healer

Continuing in our archetype interview series, we sit back down again this week with Gregory Carter & Katelyn Olmstead from gPotato to learn more about Allods O

Continuing in our archetype interview series, we sit back down again this week with Gregory Carter & Katelyn Olmstead from gPotato to learn more about Allods Online. This weeks set of questions focuses on the Healer archetype. More than just a heal-bot, the Allods Healer is a powerhouse of many skills wrapped in a shiny plate mail package.

Ten Ton Hammer:  As with last weekÂ’s interview, letÂ’s ease into this with some information for those new to the game. Can you give us a brief overview of the Healer archetype and what their role is in the game?

Gregory Carter & Katelyn Olmstead: The Healer is a powerful archetype that any ally would like to have around.  Healers have a large assortment of offensive spells and melee combat techniques.  In addition to dealing a substantial amount of damage, Healers also have an array of healing abilities that are best at healing single targets.

Ten Ton Hammer: Does the Allods Healer pack much of a DPS punch?

Carter & Olmstead: A Healer can most definitely pack a punch as hard as the next battle-hardened warrior.  In fact, due to the flexibility allowed by AllodsÂ’ talent system, a Healer doesnÂ’t have to learn a single healing spell. Instead they can forego such spells and focus solely on offensive abilities.

Ten Ton Hammer: Is their damage potential a leveling or solo mechanism, or can an Allods Healer shed their healing mantle and go full time DPS?

Carter & Olmstead: Their damage potential is not just limited to being a useful soloing mechanic.  A Healer does have the ability to become a fulltime DPSer, but because of its versatile list of abilities they may not always be number one on the damage charts.

Ten Ton Hammer: At higher levels the Allods Healer can equip plate armor which for many of us is a welcome return to the way Healers were handled in older MMOGs. Is this a defensive mechanism or is there another use for this third plate archetype - are the off-tank builds that abound on the internet viable?

Carter & Olmstead: Thick plates of steel and iron definitely provide some defensive capabilities.  There are several talents that allow the Healer to fulfill the role of off-tanking, but the Healer tends to excel more at dealing damage and healing.

Ten Ton Hammer:  At end game, are talent build variations common, or are most healers locked into a "cookie cutter" spec in order to find a party?

Carter & Olmstead: As with most other games, you can expect there to be several ‘trends’ that will most likely be standard when it comes to end game content. Yet due to the Healer’s range of capabilities, they will definitely vary widely and could focus on healing, dealing damage with offensive spells, or dealing damage with melee abilities. With the customization that is provided, I think that even the most popular or ‘cookie cutter’ specs will always be tweaked to provide unique yet viable builds.

Ten Ton Hammer: An early criticism of the Healer archetype has been that several of the racial abilities are limited to PvE or PvP usefulness. For instance the Elven mana/energy drain ability is generally regarded as PvP-centric. Are there any plans to incorporate these abilities into PvE scenarios?

Carter & Olmstead: As with any aspect of the game, if we find that certain mechanics of the game are not working well or enjoyable for the players then we will work with Astrum Nival to adjust this.  From the beginning we have said that our primary goal is to offer a game that players of all types will enjoy, from the hardcore PvP player to the casual PvE player. 

Ten Ton Hammer: What other balance issues did you run into with the Healer archetype in regards to PvP vs PvE?

Carter & Olmstead: This is a question best left to the developer, Astrum Nival, however we can say that the Healer is not a class for those looking to simply toss a few heals now and then.  In fact, a Healer is not just a healer at all!  At early stages, while you are leveling, the archetype is much more damage focused.  It is not until you hit level 25 or so that heals really start getting powerful.  And even at the end game you will never be someone who just heals during a raid or a PvP match.  You will throw a few heals, make sure everyone is alive, and then go back to DPSing the boss.

Ten Ton Hammer:  With three other "hybrid" archetypes that can also do some measure of healing, is there any competition for the Healer archetype, or are they the premier healers in the game?

Carter & Olmstead: The Healer archetype is not the premier healer in the game. The Summoner archetype is just as capable at keeping their allies alive. The Healers and Summoners do have an edge over the Wardens and Paladins, however, who are mainly skilled at off-healing.

 Once again we would like thank the team from gPotato for sitting down with us again and giving us the scoop on the games archetypes. Check back next week as we focus on the Mage classes. 

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