Updated Wed, Apr 07, 2010 by Space Junkie
The Omen is an Amarr cruiser, the middle-sized class of ships. It specializes in using lasers, though it carries drones and has a decently flexible slot layout, as far as Amarr ships go. As a PvP option for new Amarr players that are working on their laser skills, it's not too shabby. It's got a decent payload for burning through level one and two missions, though it may have trouble with tanking some of the more dangerous level twos. This article focuses on teaching newer players how to fit and use the omen to PvP.
In a fleet, it contributes toward the overall damage output, especially against Caldari ships with low EM resistances on their shields. It doesn't naturally have a lot of hit points or ability to tank, but it can mitigate this with speed and by fitting certain modules to compensate.
The strength of the omen is, unsurprisingly, the great damage output of lasers. Lasers have excellent tracking, meaning that they can often deal more damage to smaller targets, even if the target is moving very quickly.
Some Basic Assumptions
For the purposes of this article, I will be assuming very rudimentary skills, and that using tech two modules on a tech one ship is not only financially wasteful, but also likely to exceed the spending power of most new players. The omen has suffered problems in the past, especially with regard to fittings and capacitor, but this past patch has arguably optimized it for afterburner usage.
Suggested Fittings: Speed And... Shields?
For drones, you should be packing Warriors if you want to deal more damage to fast-moving frigates, or Hobgoblins as an all-around general offensive option. Warriors deal explosive damage, but are handy because they are the fastest light drone, and can often hit ships that would outrun other drones. Hobgoblins deal thermal damage, which is generally the hardest to tank against for all races, making them sort of the lowest common denominator of light drones.
With regard to ammo, Microwave M is good long range crystal to start with, because it will allow you to hit targets as you get into orbiting range. Once you are able to get your orbit about your target's optimal range, however, you should switch to Gamma M, which will do a lot more damage without completely screwing your capacitor or range.
I was able to purchase all of the above for a total of less than 4 million ISK.