The
cries for the nerfing and buffing of classes echo across the
official Blizzard forums. It is an ever raging dispute between players
over which classes are over powered, which need serious fixing, and how
Blizzard should handle the supposed problem. Some are firmly on the
side of nerfing, others demand a buff to better balance out the
classes, while some say that no change at all is needed.
How Blizzard makes the ultimate decision to nerf or buff a class or
classes is simply beyond me. Sometimes I feel as if they flip a coin,
call it in the air, and carry out the changes based on that sole coin
flip. I am quite sure that the decision process is far more complex
than that, but is there really an ongoing problem with balance between
the classes? Is this constant cycle of buffing and nerfing really
necessary and if so which is the better course, buffing or nerfing?
I personally feel that balance has always been, and will continue to be
a problem in World of Warcraft. While balance between the classes has
drastically improved since the early days of the game, (being able to
legitimately play a Shadow Priest stands testament to that), true
balance has still not been reached. There are two classes in particular
that stand out above the rest, and I’m sure most players know
exactly what they are; the Death Knight and the Paladin.
These two classes are without a doubt the thorn in the side of the
balance that Blizzard is attempting to achieve. I am in no way trying
to bash these classes, I personally have a Death Knight alt and I
rather enjoy playing it, however it cannot be denied that these two
classes are overpowered in almost every sense of the word. There is a
reason that players of Paladins and Death Knights are at the receiving
end of many of the easy to play jokes.
Paladins
and Death Knights are currently the most played classes in World of
Warcraft
To further prove the point
that Death Knights and Paladins are more appealing than other classes
one must simply look at the numbers. Using the invaluable resources at
Warcraft Census one can easily see that the number Paladins and Death
Knights (level 80 only) are roughly ten to twenty percent more than any
other class. Perhaps these numbers only show that Paladins and Death
Knights are more enjoyable to play than any other class. I would argue
that the enjoyment of a class comes partly from the ease of playing it,
and the benefits you gain from playing it. Who wants to play a class
that does terrible damage, has lackluster abilities, or simply is
unwanted in raids?
That in no way means that Death Knights and Paladins are the only
classes with issues. An excellent way to find out if a class is in need
of fix is to simply take the time to read the forums. While some posts
about classes are nothing more than huge walls of anger and nonsense,
others are well thought out and make very valid points. A good rule of
thumb I have found is if more than a few people are talking about the
same thing, and the postings don’t look like the ranting of
an angry ogre, then there may very well be something that
actually needs fixed with that particular class.
Now that we have established that there are problems with the balance
between classes, what exactly should Blizzard’s course of
action be? Should they nerf classes like Death Knights and Paladins? Or
should they buff all the other classes to make them more on par with
the standards set forth by the power classes?
I know opinions are much like the Vendor…I mean
Thunderstrike from Molten Core, everyone has one but no one
really wants it, but I’m going to give mine anyway. I feel
that the nerfing of classes is an inherently bad idea.. I
don’t know anyone who looks forward to, or enjoys their class
being nerfed. I know in several patches I have been very unhappy
(insert unhappy face here) with the changes made to my class for one
reason or another.
Depending on the size and severity of the nerf it can sometimes
completely throw a class off. A once enjoyable, and much sought after
class could now find themselves rendered almost useless. Not all nerfs
are so devastating, some are hardly noticeable, but I still feel that
the nerfing of a class is just not the way to go. Buffing of the weaker
classes to match the power of the more prominent classes appeals to me
far more. There is still danger here, as buffing all the
classes too much has the potential to make the game so easy that
Candyland would be more of a challenge. It still seems to me that this
is the better course of action though.
Buffing of all the classes would mean that no class would ever run the
risk of becoming obsolete. How many people have had a friend say
“When this new nerf hits I‘m switching
classes” after being hit with a huge nerf stick? While I do
know that most people don’t actually switch classes,
preferring to ride out the bad times rather than starting over again,
many more actually do. There have been several times in World of
Warcraft’s history when certain classes have been near
impossible to find, simply because no one wanted to play them. I can
recall a time when Druids were almost a myth, and my wife was the only
Druid in our 40 man raid. A rather sad state of affairs if I may say so.
Buffing the classes would also help open the door for less common
classes and specs to move to the forefront. I would love to see every
single class and spec become viable for play in any situation.
It’s no bueno to be told that you are not wanted simply
because of the way you prefer to play.
Overall I feel that Blizzard is well on their way to balancing out the
classes, and has seemingly stepped away from using the giant nerf
sticks of the past. I do think that true balance between the classes
will never be achieved, but a certain harmony can be reached with some
hard work and a few buffs (cross your fingers) along the way. Join us
on our forums to share your opinion on which is better, nerfs or buffs,
and which classes need it.
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