PlayerScore: WoW character scoreboards, profiles, and addon

An Interview with Brian Green

Updated Tue, Jun 05, 2007 by Cody Bye

Going Beyond the Norm

Ten Ton Hammer Interviews Brian “Psychochild” Green

Questions by Cody Micajah Bye

There are a bevy of blogs by individuals in the video game industry. Everyone with a tech oriented mind seems to have jumped on the blog bandwagon and is getting their voice heard by the public consumer. Many of these written submissions take after their name sake and are simply web logs, but some rise above the rest and actually educate while entertaining.

One of the best game industry blogs belongs to Brian “Psychochild” Green, founder of Near Death Studios, Inc., and general industry veteran. While Brian’s professional development experience has been limited to only one game, Meridian 59, he’s done so much with that one title that he has knowledge most designers and developers wouldn’t even begin to perceive.

Brian Green
Brian "Psychochild" Green, Founder of Near Death Studios, Inc.

Originally, Brian was hired on at Meridian 59 (M59) as a programmer in 1998. By the time the game closed in 2000, Brian was one of the head developers on the project. After a brief stint of working on The Palace for Communities.com in 2000, Brian founded Near Death Studios and purchased M59 from 3DO. He now runs the game with a skeleton crew of people and has a small, yet dedicated player-base. Now Brian also consults on various projects and is a legal expert on patent defense cases. This experience led him to co-edit the book Business & Legal Primer for Game Development. More information on the book can be found at http://www.psychochild.org/?p=223

We were lucky enough to get an opportunity to sit down and chat with Brian, and he gave us so much information that we’ve split the interview into two parts. In the first section, we discuss how Brian got started in the MMO industry and how Meridian 59 has opened his eyes to the business elements of game development.


TTH: Thanks for taking the time to talk with us, Brian.

Brian: I am more than happy to talk about my favorite subject!

TTH: First off, before you started making games, you had a very rich and diverse background. Could you summarize what you did before you were hired on at M59? And how did you land the coveted first job as “game designer”?

Brian: As I tell a lot of people, I was a game designer from an early age but didn’t know it.  I used to create little board games on pieces of scrap cardboard.  I got into programming because I played computer games back in the day and wanted to learn how to make them.  

In college I got hooked on text MUDs and was able to become a programmer (a.k.a. a “wizard”) on one.  I still think the main reason I passed my C++ class final was because I had learned LPC the same semester; I certainly wasn’t attending all my 8 AM classes!  I was also active in a lot of discussions about online games back then, notably the rec.mud.* newsgroups on Usenet and then on the MUD-Dev mailing list.

After about five years of hobbyist gaming, I got my break and was able to work on M59 at 3DO.  I was hired to the small team primarily because I had programming experience on text MUDs.  Some of the backend on M59 is reasonably similar to the work I did in college.  From there, I got more involved in all aspects of the game, including communicating with the customer service representatives (CSRs) and assisting with design decisions.  It was nice to work on a small team and pick up a variety of skills.

The best three-dimensional 2D graphics that money can buy.

You probably don't know what Meridian 59 is, but before EverQuest came around and dominated the MMO scene, there was another 3D online game in town, and the first of its kind. Listen as Brian "Psychochild" Green discusses his fond memories of one of the first real MMOGs.

- Some adventurers in Meridian discuss the typical struggles in an adventurer's life, such as breakups, guild take-overs, and fast-food.

Audio / Podcast, Media
Wed, Oct 31, 2007
Aelryn

An Interview with Brian "Psychochild" Green, Founder of Near Death Studios

Features, Interviews
Mon, Jun 04, 2007
Ethec

Back from the dead. MMORPG.com has a Meridian 59 Evolution interview posted featuring Brian Green of Near Death Studios. We can assure you that they may have written this:

"A few weeks ago at E3, I had a chance to catch up with Brian Green of Near Death Studios, the company hard at work on Meridian 59. The show had just ended, and as he and I were in the same hotel, we decided we could not leave E3 without one last interview each. So, in the hotel lobby, laptop in hand, Brian took me on a brief tour of his game and we chatted about where it has been and where it – and he – are headed."

You can read the entire Meridian 59 Evolution Interview at MMORPG.com.

Features, Interviews
Fri, Jun 17, 2005
Boomjack
Going Beyond the Norm Ten Ton Hammer Interviews Brian “Psychochild” Green Questions by Cody Micajah Bye

There are a bevy of blogs by individuals in the video game industry. Everyone with a tech oriented mind seems to have jumped on the blog bandwagon and is getting their voice heard by the public consumer. Many of these written submissions take after their name sake and are simply web logs, but some rise above the rest and actually educate while

Features, Interviews
Tue, Jun 05, 2007
Cody Bye
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Near Death Studios
Genre: Fantasy
Status: Published
Release Date: September 27, 1996
Fee: P2P Monthly Subscription
ESRB Rating: NR

Become a Premium Member

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter