Xbox Reveal Event Coverage
GDC 2010: Game Developers Conference

Blizzard and Valve Defend PC Platform Flexibility Over Console Rigidness

Posted Mon, Mar 15, 2010 by Martuk

Contrary to the belief of some, PC gaming is far from dead. A point that was beaten home by Blizzard and Valve in a panel discussion at GDC 2010. During the discussion, Valve and Blizzard representatives explained why the PC is a more flexible platform for gaming than the more rigid certification process Sony and Microsoft require developers to use to operate on the XBox 360 and the Playstation 3. Blizzard executive vice president Rob Pardo was asked what it would take to bring games like World of Warcraft to the console. His response, a better cert process.

"You have to go through all sorts of cert processes to get it to the platform, and I think that's a real challenge for all of the stuff we were talking about. If we want to put World of Warcraft on a console, and you want to run patches – one of the things we have to do all the time is put up a patch when you find a bug that will completely unhinge a game. We'll actually do a hot fix."

No such avenue currently exists on consoles.

Read more of the panel coverage from Game Informer here.

No one has commented on this post yet. Be the first! »

crypt-king-square.jpg

Can you find the source of corruption in an ancient Mogu crypt and stop it? Find out how in this guide to the Crypt of Forgotten Kings.

Zone Info, Guides
Tue, May 21, 2013
Messiah
brewmoon-festival-square.jpg

Can you protect the Brewmoon Festival? Find out how in this scenario guide.

Zone Info, Guides
Mon, May 20, 2013
Messiah
DG2_0.jpg
An overview of the brand new PvP battleground, Deepwind Gorge, set to launch in Patch 5.3.
Basics, Features, Previews, Guides
Fri, May 17, 2013
Mem
AFKSeluneMage.jpg
Five of the best excuses used when players go AFK in World of Warcraft.
Features
Thu, May 16, 2013
Mem

News from around the 'Net