Blizzard and Valve Defend PC Platform Flexibility Over Console Rigidness

Contrary to the belief of some, PC gaming is far from dead. A point that was beaten home by Blizzard and Valve in a panel discussion at GDC 2010.

Contrary to the belief of some, PC gaming is far from dead. A point that was beaten home by Blizzard and Valve in a panel discussion at GDC 2010. During the discussion, Valve and Blizzard representatives explained why the PC is a more flexible platform for gaming than the more rigid certification process Sony and Microsoft require developers to use to operate on the XBox 360 and the Playstation 3. Blizzard executive vice president Rob Pardo was asked what it would take to bring games like World of Warcraft to the console. His response, a better cert process.

"You have to go through all sorts of cert processes to get it to the platform, and I think that's a real challenge for all of the stuff we were talking about. If we want to put World of Warcraft on a console, and you want to run patches – one of the things we have to do all the time is put up a patch when you find a bug that will completely unhinge a game. We'll actually do a hot fix."

No such avenue currently exists on consoles.

Read more of the panel coverage from Game Informer here.

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