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Till Death Do Its Part – Death Penalties & Difficulty Sliders in STO

Posted Thu, Apr 22, 2010 by Medeor

Star Trek Online is settling into the routine of MMOG cycling. The never ending cycle of develop, deploy, get eviscerated on the forums, make changes, appease few, upset many, repeat. The lightning rods of late are the death penalty (or lack thereof) and the addition of a difficulty slider for missions. Both offer new twists to the game and while one harkens to games of yesteryear (death penalties), the other (difficulty slider) is a relatively new angle for MMOGs. Are they good, bad, or both?

Part of me applauds Cryptic for creating almost a meta-game out of dying. At least now after a wipe, we can all compare injuries. “I got a major,” only to be upped by “bah, I’ve got two criticals.”

STO-Earth-Spacedock.jpg

The Undine are back and they’re conflict will be the key focus in Season 9 of STO next month.

News, Official Announcements
Tue, Mar 18, 2014
Martuk
Bonus-Weekend-Compile.jpg

Pick your poison. It seems like many games want your attention this weekend and they’re hosting an assortment of events to get it.

Beta, News, Official Announcements
Sat, Mar 15, 2014
Martuk
STO-Mac.jpg

Perfect World brings Mac players into the fold to aid in the conflict between the Federation and Klingon Empire.

Press Release, News, Official Announcements
Tue, Mar 11, 2014
Martuk
STO-Bonus-XP.jpg

Star Trek Online’s XP skill point gains go to warp for a weekend of bonuses and Fleet Project reruns.

News, Official Announcements
Fri, Mar 07, 2014
Martuk

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