Archive

A First Look at Rift: Planes of Telara

Posted Mon, Apr 26, 2010 by Ethec

You might have read about Rift: Planes of Telara in its former incarnation, Heroes of Telara, and wondered about its cornerstone concepts, e.g. "dynamic environments." But with a whole new team of veteran developers on the case, Rift got a whole lot more than a new name.

From the article:

But describing rifts as simply a transplanted public quest system would be to sell the concept short. The game set store at E3 last year on the concept of dynamic environments, and as one extension of that concept, the locus of the rift takes on the aspect of the invading plane. For example, the rifts we saw were all of the Plane of Life variety. When the rift was torn open, vast carnivorous-looking plants hanging down stretched down and an ominously dark green pall overshadowed the mostly cheery, bright palette imbued environs of Silverwood.

Scott Hartsman and Adam Gershowitz clue us in on the imaginative fantasy setting, intriguing classes and gameplay, dynamic environments, and social hooks that make up this breakout title from Trion Worlds in A First Look at Rift: Planes of Telara.

RIFT-Arbiter.jpg

Trion Worlds reveals more about the new Arbiter Soul coming to RIFT with the 2.7 update.

News, Official Announcements
Mon, Mar 17, 2014
Martuk
Bonus-Weekend-Compile.jpg

Pick your poison. It seems like many games want your attention this weekend and they’re hosting an assortment of events to get it.

Beta, News, Official Announcements
Sat, Mar 15, 2014
Martuk
Trion-Glyph.jpg

Trion Worlds unveils Glyph, its new lightweight hub for digital PC games and other digital goods.

Press Release, News, Official Announcements
Thu, Mar 13, 2014
Martuk
RIFT-Steppes-of-Infinity.jpg

RIFT’s Nightfall, Oathsworn, and Dominion factions now have a new Conquest map to slug it out on with the Steppes of Infinity.

News, Official Announcements
Thu, Mar 13, 2014
Martuk

News from around the 'Net