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An Inside Look at Jumpgate Evolution

Posted Tue, Jun 26, 2007 by LadySirse

An Inside Look at Jumpgate Evolution

While at NetDevil's 10th Anniversary / Open House party, Cody "Micajah" Bye had an opportunity to sit down with Hermann Petersheck, producer for Jumpgate Evolution, and chat with him about the upcoming game and what sort of changes are in store for the six-year old MMOG. In the article, you'll find details concerning Jumpgate's missions, graphics, controls, and more!
"The original game was big, but empty," Petersheck confided. "We wanted to fill Jumpgate Evolution up with these monolithic structures to fill the empty space for the players." The press was even lucky enough to view a prototype of the "player run" stations that gamers will eventually buy in Jumpgate Evolution. "Players can set their own price on these stations. They can also insert 'modules' on them that have refineries, refueling stations, and other elements that they can allow other players to access."
Get clicking to read more.
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