PlayerScore: WoW character scoreboards, profiles, and addon
 

Hands-On with NetDevil's Warmonger

Updated Wed, Jun 27, 2007 by Cody Bye

Excuse Me, I Have a Building to Blow Up

Hands-On with NetDevil’s Entry-FPS, Warmonger – Operation: Downtown Destruction

By Cody “Micajah” Bye

Have you ever had a building’s wall collapse on top of your head? Tons of brick and mortar collapsing around you as you struggle to find a way out? What about using a moving bus to cover your movements as you advance past enemy infantry, bullets ringing off the metallic frame of the overly large vehicle? Perhaps you’ve destroyed the stairs you just ran up, covering your point of entry from any hostile interlopers?

Chris Sherland discussing Warmonger
Chris Sherland, Producer of NetDevil's Warmonger

Thankfully, most of us have never been in these sorts of situations and barring a stint in the military, probably never will. But in a few months, you might be able to experience the sensation of a wall falling on you, taking cover behind a moving bus, or blasting the stairs you just ascended to cover your backside. Warmonger – Operation: Downtown Destruction, represents the entry of NetDevil into the genre of first person shooters (FPS) and the team is setting their sites high for their initial product.

Working closely with AGEIA and PhysX Technology, NetDevil has constructed Warmonger to represent the epitome of destructible environments. By taking advantage of the AGEAI PhysX cards – which are required to run the game – the action in Warmonger is entirely centered around defeating an opponents strategy through the destruction of his environment. Almost everything in the game can be demolished, from building walls to car doors to floors and ceilings. If you shoot it, some sort of deformity should occur. See that car over there? Blow the doors off! A wall is separating you from your enemy? Carve through it with your chaingun and mow down your enemy on the other side!

Those of you who are wondering where you need to go to preorder the game needn’t worry; thanks to the partnership between NetDevil and AGEIA to create Warmonger, the game will be entirely free of charge. While NetDevil has hinted at expanding the game down the road and making weapon or map packs cost a few dollars, the initial game will be absolutely free. However, you will need that PhysX card to run the game, or else you’re stuck with a free game you can’t play.

Over the last few months, there’s been a great deal of interest generated about Warmonger and how the game has been progressing, yet there have been very few – if any – demonstrations or hands-on play sessions with the press and public…until now. At NetDevil’s Open House event, the team behind the super-destructible FPS had gone out of their way to make a build that was relatively stable, fast, and responsive. While the game was still under development – there was a suggestion that the game is still a few months from release – the build was very solid, and I’ll relay the gameplay experience of Warmonger to the best of my ability.

Boom!
That's a scary scene when it happens right in your face.

Eight computers separated the two teams of four players into either an “Attacker” or a “Defender” status. In these one-sided capture the flag matches, attackers tried to advance a flag to the defenders base while the defenders tried to hold off the attack for as long as possible. In the build that we played, players had three weapon configurations to choose from, an assault rifle, a chaingun, and a rocket launcher. Each configuration sports a hammer (which increases your run speed by 30%) and a pistol as standard equipment if you run out of ammo. The assault rifle is your standard machine gun-type weapon, with a sticky grenade launcher as an alternate weapon. Your chaingun can tear through most obstacles as quickly as a rocket launcher, but is very inaccurate if used for long bursts. The rocket launcher seemed to be the weapon of choice during the event, even with the limited amount of ammo it carries, as players were constantly firing the missiles at each other through the building.

Hands-On with Warmonger at the NetDevil Open House

Features, Previews
Wed, Jun 27, 2007
LadySirse
Explosions and Legos Discussing Upcoming MMOs With the Developers from NetDevil By Cody “Micajah” Bye March 7, 2007

Just before GDC, NetDevil made a declaration that surprised almost everyone in the game media, except for a number of the editors at Ten Ton Hammer. The massive toy brand, Lego, approached NetDevil with a proposition: To make a MMO universe based around their amazing assortment of multi-colored building blocks.

Features
Tue, Mar 06, 2007
Cody Bye

As a former college football player, I often heard the phrase, “Go big or go home!” It referred to a teammate’s work ethic and whether he would work out – “get big” – or just be lazy and fail – “go home”. The Colorado-based MMO developer, NetDevil, has decided to “get big” rather than “go home”. Having secured a monstrous deal with LEGO to produce an MMO featuring the multi-colored building blocks of the highly-popular brand name, NetDevil is preparing to push the limits of the MMO genre.

Features, Interviews
Tue, May 15, 2007
Cody Bye
LEGO

While there wasn’t anything new to be announced about the LEGO MMO, we did ask Scott whether they were using any sort of current MMO or game as a basis for the sort of gameplay the hope to achieve in their upcoming title. “At first, it was really hard to pin anything down because we have such an open canvas to work with,” Scott said. “So much of our first little bit of time spent with LEGO was just brainstorming.”

Features, Interviews
Wed, Jan 02, 2008
Cody Bye
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: NetDevil
Genre: Science Fiction
Status: Published
Release Date: October 16, 2007
Fee: F2P
ESRB Rating: NR

Become a Premium Member

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter