Pics or it didn't happen!
WarCry plays hardball with EVE Online dev Nathan Richardsson.
The problems we encountered were due more to the extent of improvements, optimizations and fixes. We're touching a lot of legacy code and changes to it tend to blow up at the worst of times, like when launching the expansion ... or two days later... at 5 in the morning... while you're having sex. (Well, I was dreaming about it. Don't ask.) Since then, we've been deploying server-side updates about two or three times a week and we're still investigating performance issues related to bugs.
Read more of the interview over at WarCry.