PotBS: An Interview with Gavin Irby

Holding out for a hero! Everyone wants to be a hero, especially those individuals who play MMOGs during their free time. The developers behind Pirates of the Burning Sea were acutely aware of that fact and they gave the job of turning players into heroes to one man, Gavin Irby. As the sole mission designer for the RP story-arc, Gavin has created over 70 story-driven missions for players to complete, and we had an opportunity to chat with him at the 2007 Comic-Con. Enjoy the interview!

Holding out for a hero!

Everyone wants to be a hero, especially those individuals who play MMOGs during their free time. The developers behind Pirates of the Burning Sea were acutely aware of that fact and they gave the job of turning players into heroes to one man, Gavin Irby. As the sole mission designer for the RP story-arc, Gavin has created over 70 story-driven missions for players to complete, and we had an opportunity to chat with him at the 2007 Comic-Con. Enjoy the interview!

"Most other MMOs tend to rely on narrative," said Gavin. "And their narratives tend to be fairly abstract. There are world events going on, but you're a very small part of that larger picture. We wanted to make a story where you are that singular hero, no one else but you."

Get the full story right here at Ten Ton Hammer.

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