An Undiscovered Country: Aging MMOs

Posted Tue, Jul 31, 2007 by Aelryn

Soon EQ will start yelling at the kids to get off its lawn.

The EQVault at IGN has an interesting article about aging MMOs up that's worth a look.

The phenomenon of boxing reveals some fundamental truths about an aging game, which will affect the future of its design: accounts are recycled, high end content is preferred, and even veteran players making new characters start off on a fast track -- in large part because they know all the tricks and shortcuts -- thus presenting new players with a challenging entry experience. What should design teams do to keep an iconic lifetime game interesting, given that they can’t change the game engine to handle state of the art graphics, and can’t rewrite millions of lines of legacy code? This is a new puzzle in a maturing genre that will face any lifetime MMO.

Read more at EQVault.


This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

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