Posted Fri, Jan 21, 2011 by Martuk
Earlier this week we reported on the story of a modder that began work on a MMOG project using the StarCraft II modding tools aptly called World of StarCraft to feed through Blizzard's Battle.net. The modder in question posted a video of his work on YouTube to show players what he had been working on. If you got the chance to check it out, it was an impressive video. Unfortunately, the video was soon pulled citing copyright infringement claims from Activision.
As you might expect, speculation in the community began to run wild from there. Some people believed Blizzard had decided to squash a member of the modding community while others mused that the video pulling was a result of the mods name. After all, World of StarCraft was bound to raise an eyebrow or two at Blizzard. But Blizzard recently posted their official response regarding the matter in what had to be one carefully crafted piece of PR writing no doubt inspired by the potential powder keg resting firmly at Blizzard's feet.
The carefully worded response notes that Blizzard only wanted to discuss the title of the mod with the creator and not halt its production. As part of that desired chat, Blizzard contacted YouTube to have the video pulled while the discussion took place. Probably not the best way to start a conversation. The full response is available below for your viewing pleasure.
Earlier this week, a player-made StarCraft II mod called World of StarCraft and described as a “StarCraft MMO” was featured on a number of prominent gaming news sites, catching the attention of gamers as well as our own. With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place. We were also curious about the project and wanted to discuss with the developer what the mod entailed.
It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor. As always, we actively encourage development of custom maps and mods for StarCraft II, as we’ve done with our strategy games in the past. That's why we release an editor with our RTS games, and why we feature top player-created content in the custom game search. It's also why we held a contest to spotlight the best community-crafted StarCraft II mods at last year's BlizzCon, and why we’ll continue to improve Battle.net to better showcase player-created content.
Like many players in the community, we’re looking forward to seeing the continued development of this mod, and as part of our ongoing discussion, we've extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft II development team. As always, we appreciate all of the efforts of the talented and enthusiastic mod-making community, and we look forward to seeing and playing what they create using the StarCraft II editor in the future.