Archive

Star Wars: The Old Republic Devs Field Community Questions in Friday's Update

Posted Sat, Apr 16, 2011 by Martuk

BioWare returns this week with a two-part update for Star Wars: The Old Republic (SWTOR). The first part of the update goes behind the scenes with Senior Environmental Artist Robby Lamb, who details how the game environments evolve and transform. Lamb details the creation and polish of environments in SWTOR and how he works and re-works the content to make it as epic as possible while maintaining the best game performance.

The second part of the update comes in the form of a Community Q&A, which addresses a number of different questions from the community. To summarize, each class will have a number of companions from each archetype. Players can choose which of those will become their main companion and can enhance them through the use of kits. Bounty Hunters will not be able to use jetpacks outside of battle and the Jedi Knight and Sith Warrior will have no healing spec. The Q&A also delves into off-tanking classes, ranged class and stealth PvP and class questions.

Check out the full Friday update for more.

GG_25_02

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

Opinions
Mon, Jun 09, 2014
gunky
GoT_05
The high-fantasy setting isn't the only thing that would make Game of Thrones a fantastic story-based MMO.
Opinions
Wed, May 14, 2014
gunky
GG_24_04
A horribly-abused system from gaming's past is all but eradicated from current titles.
Satire
Wed, May 07, 2014
gunky
SWTOR_m4_02
This coming weekend is the annual celebration of all things Star Wars.
Features
Fri, May 02, 2014
gunky

News from around the 'Net