Star Wars: The Old Republic Devs Field Community Questions in Friday's Update

Posted Sat, Apr 16, 2011 by Martuk

BioWare returns this week with a two-part update for Star Wars: The Old Republic (SWTOR). The first part of the update goes behind the scenes with Senior Environmental Artist Robby Lamb, who details how the game environments evolve and transform. Lamb details the creation and polish of environments in SWTOR and how he works and re-works the content to make it as epic as possible while maintaining the best game performance.

The second part of the update comes in the form of a Community Q&A, which addresses a number of different questions from the community. To summarize, each class will have a number of companions from each archetype. Players can choose which of those will become their main companion and can enhance them through the use of kits. Bounty Hunters will not be able to use jetpacks outside of battle and the Jedi Knight and Sith Warrior will have no healing spec. The Q&A also delves into off-tanking classes, ranged class and stealth PvP and class questions.

Check out the full Friday update for more.

Wherein the Grumpy Gamer laments on the amount of resources committed to one feature.
Fri, Mar 28, 2014

With the recent hints at player housing, it isn't unsurprising to learn that Star Wars: The Old Republic will be seeing a summer expansion later this year. 

Mon, Mar 24, 2014
Lewis B
Player housing and guild flagships take center stage in the next expansion
Thu, Mar 20, 2014

SWTOR’s Double XP event had a few issues this weekend and BioWare is planning to make it up to players.

News, Official Announcements
Mon, Mar 17, 2014

News from around the 'Net