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WoW Lead Designer Interviewed at MMO Gamer

Posted August 7th, 2007 by Cody Bye

Everyone's mantra: Focus on fun.

The MMO Gamer just released a new interview with Lead Designer Jeffrey Kaplan, the brains behind the world side of World of Warcraft. If you love (or hate) a certain instance or dungeon, Jeffrey is the one to thank (or blame). The interview is quite thorough, taking in everything from current design themes to regrets about certain items of the game.

Well, I can’t promise about creating a time paradox and destroying the entire universe, but there are definitely some things that I would do differently. One thing that we’ve often talked about—that we could never change in WoW, but, I’d like to revisit the concept of in future games—was not locking the action bar in World of Warcraft.

Read (or listen) to the whole interview here.

Windows Mac
Developer: Blizzard Entertainment
Genre: Fantasy
Status: Published
Release Date: November 23, 2004
Fee: P2P
ESRB Rating: T