Posted Mon, May 30, 2011 by Martuk
While the graphics are admittedly a bit dated, the gameplay could certainly make up for the older style. And the emphasis on teamwork certainly has potential.
Shield bash murder is one of the ways that teamwork is encouraged in Ghost Recon Online, but you’ll also be rewarded for sticking together with a transfer of passive benefits from one soldier to another, so if you hang out near a Recon guy, you’ll get the x-ray specs view of the battlefield, and befriending an Assault class soldier will give you some extra armor. Connections between players are represented with a visible line linking you to teammates in an easily understood way, so even the densest lone wolf will quickly understand the benefits of some squad-based playing, especially if it lets him see the camper hiding behind a barricade.
The article also delves into the various classes and weapons for the game. But there’s also a video interview included with Ghost Recon Online Creative Director Theo Sanders, who serves up more information about the game and what the team wants to accomplish.
Source: Ghost Recon Online Preview