Of the many detailed and powerful features in Rift, none is
more intriguing or hotly anticipated than the highly customizable Soul
system. When finite point talent trees hit the MMOG scene they ushered
in an era of cookie-cutter builds that left anyone who didnÂt follow
them on the outside looking in. Trion Worlds has managed to evolve this
system into something much more powerful and complex, giving players
the ability to perform multiple roles and add near limitless flavor to
their characters. In an effort to broaden the scope even further they
have released four new souls specifically aimed at PvP combat, one for
each Calling, and we here at Ten Ton Hammer were fortunate enough to
get an exclusive look at them before anyone else.
Unlocked via the Favor system, these souls grow in power based on the amount of Prestige a player accumulates and give a powerful incentive to continually hone your craft of player vs. player warfare. The Defiant used their powerful machines to cobble together their new souls specifically for the unique challenges of fending off the Guardians. The Vigil received their new specializations from the gods, born in the image of four powerful celestial beings brought back to do battle with the hated heretics.
Each factionÂs leaders desired a Soul to stand on the front line while all others might fall back or flee. This is the Vindicator, a warrior of mighty strength and indomitable will. An unrestrained master of arms, he leads the charge and wards off blows aimed at himself and his allies. Trying to stop him is like trying to stop a boulder rolling down a mountain; you will only end up crushed beneath his charge. When the battlefield is soaked in blood and the dying plead for mercy over the cries of carrion birds, it is the Vindicator who stands on wounded legs and bellows, ÂIs that the best you can do?!Â
The Infiltrator was conceived as a shadow puppet, completely undetectable as she weaves her way to the heart of the enemy force. Poison dripping from her arrows, she snuffs the MageÂs flames and coils the ClericÂs heart in chains cruel as iron so that their prayers are without conviction. The WarriorÂs armor she reduces to a useless costume, so nothing stands in the way of her penetrating strikes. When the cavalry arrives, she has either already vanished or propelled herself far from their reach, leaving behind shadow allies to keep them off her trail.
The architects of the warlike Souls honed the faith and focus of a Cleric into a deadly combatant. Templars are skilled at both offense and defense, and adept at swinging the tide of battle. The Templar is hardened for battle while retaining their faith, whether that faith calls for the Templar to heal their comrades, smite their enemies, or merge both doctrines. Templars are unstoppable in the cause of their patron, and no injury, no poison, no mere spells can stop them.
The arcane Archmages have perfected spells that devastate the Ascended. An Archmage learns rituals of empowerment, control, and protection. Their spells create blasts of energy, or curse Ascended enemies with the inability to heal, or even banish enemies from Telara itself. An Archmage can also be a subtle broker of information, using spells to detect the unseen and alter the flow of magic. When it comes to controlling the battlefield with swathes of magic, Archmages have no rival.
We want to thank the folks at Trion for this exclusive first look and canÂt wait to employ these new souls in glorious battle.