Rift Guide: Expert Iron Tomb

Want to be an expert at Iron Tombs? Follow this guide for everything you need to know.

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Rift Guide: Expert Iron Tombs

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One of the first dungeons that you'll
have the chance to
experience at level 50 is the Tier 1 version of Iron Tombs, also called
Expert
Iron Tombs or XIT. The dungeon itself is similar in some ways to its
normal
counterpart with the exception that the enemies are a lot harder and
you have
the addition of two new bosses and a couple of new areas. Each boss in
XIT will
grant the conquering players one Achievement Plaque that can be used to
buy
Tier 1 or Tier 2 gear from Relic Vendors. In addition, each boss will
also drop an assortment of loot and the final
boss usually drops an epic item. .

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Group Configuration:



Group configuration in expert
dungeons is a bit more focused
than earlier dungeons, due in large part to the stat restrictions
placed on
each role seeking to enter. The use of a support role is many times
mandatory
on end-zone bosses in experts, but depending on the strength of your
healer
they may be able to DPS full time.


With the recent nerfs to content and
buffs to tanks, anyone
who meets the stat minimums should be able to handle XIT.

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Quests:

Expert mode dungeons wont repeat any of the quests of their normal
counterparts, but will all have a reward for killing all the bosses in
the zone.

Bosses:


Broodmother Venoxa

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Venoxa Expert Strat Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
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Broodmother Venoxa Expert Strat
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Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat
Broodmother Venoxa Expert Strat


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The first boss that you will find added to Expert Iron Tombs is
Broodmother Venoxa. She is located just north of where you encounter
Caor Ashtone by way of a new passage that has opened up. The only thing
between you and Broodmother Venoxa are two swarms of small normal
spiders.



The Broodmother fight is fairly simple but there are a few things that
you need to be aware of. There are three phases to the fight, each
beginning with Broodmother Venoxa heading to one of the three cocoons
in the room and busting them to release an elite defender.



Each time she does this, she will cast a high damage area of effect
spell that you will need to break line of sight to avoid. This can be
done easily the first two times by having your group pile in the corner
of the giant pillar along the wall directly ahead of where you first
come in. the third time, you’ll need to have your group go around the
right hand side of that pillar to avoid the last AoE.



When the Broodmother releases the defender, have your group target the
defender and burn it down first and then get back on the queen. Mind
your AoEs during this time because doing too much damage on the queen
before killing the defender will get you another add. And they tend to
hit hard.



When fighting the queen, make sure that your group stays behind her
with the exception of the main tank to avoid her cleave. During the
second phase, the queen will also get a ground-based damage that will
hurt anyone within range of the green circle that surrounds her, so
everyone but the main tank should stay at a good distance to avoid the
extra damage.



The only other thing that can be a little problematic during the fight
are small spiders that spawn. These don’t hit too hard and are really
more of an annoyance than anything else, but they can root your members
and that can be a problem if you get stuck during the defender phase.
The best thing to do is either pull them close to the rear of the queen
so your tank can pull them away from your DPS and healers or gather
them up and kill them with a quick AoE or two.



Just kill the adds and take the queen down and you’ll have yourself a
plaque and some new loot. There is an achievement for killing the queen
without killing any of the three defenders, but I advise doing this
when you’re better geared and with a well-coordinated group.


Coar Ashtone

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Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert
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Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar
Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert
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Coar Ashtone
Expert Strat Coar Ashtone Expert Strat

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Caor Ashtone is very much like his normal counterpart with a couple of
minor differences. The first is his Decaying Aura, which will begin to
stack on your group during the fight. Each stack will increase the
damage you take by 2% and decrease the damage you deal by the same
amount. The main tank will have to deal with this, but the rest of the
group can break line of sight at the corner if the stacks get too high
and wait for it to tick off. Caor can also cast random silence and fear
on group members. This is only a problem if you have a single healer.



The real trick to beating Caor is keeping his Jagged Wound dot cleared
from your tank. If you can do that, this fight is a cake walk. The
Jagged Wound is a dot that deals high damage and can stack multiple
times. If you keep that cleared, it’s a pure tank and spank and a great
deal easier.


Three Kings

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Kings Expert Strat Three Kings E
xpert Strat Three Kings
Expert Strat
Three Kings Expert Strat

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This fight is essentially the same from normal mode aside from the fact
that they hit a great deal harder. There is another twist that we’ll
get to in a moment.



When the fight begins, you’ll face each of the three kings individually
as you did in normal. Once defeated, all three will spawn. There are a
couple of ways to do this, but here is how my group approaches it and
we’re successful most every time unless we just have bad luck.



When the three kings spawn, move your group to the right side near the
statue where the mage spawns. The tank can be ready to hit the mage and
pick up the other two when they come running, the group can stay near
the torches until the tank gets them all bundled up, they can move
around a bit after that. When the fight begins, have the tank stay on
Larick the Ascended (the healer) and keep him interrupted when he
starts to cast his Unholy Mending. The longer cast time version is the
main one to worry about. The rest of the group can burn down the mage
with direct damage or AoEs. If you keep Larick interrupted the fight
will go by rather quickly and you should floor the mage in under a
minute. Once dead, switch your attention to Larick and then kill the
melee.



A few things to be mindful of during this fight is that the longer the
mage is up, the more damage he does, which is why we generally kill him
first. The only challenge for the tank aside from staying alive during
this fight is dealing with the melee’s knockback and making sure he is
positioned in a way that avoids having his group take damage from the
cleave.



Now we’ll talk about that twist. Once you kill the first two kings, a
number of normal skeleton adds will pour out from the corners and will
keep coming until the boss is dead. The best advice here is to ignore
them and let your tank pick up what he can as you stay focused on the
final boss. There is a potential issue with this. Sometimes, the elite
ghosts along the wall can be aggroed when the skeletons start to come
down. To avoid this you can kill them before you start the fight or
simply try to heal through it. Which one of those you prefer I leave to
your own judgment.


Bonelord Fetlorn

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Bonelord Fetlorn is a fight that is all about movement. Some of the
players that I often group with jokingly equate the fight to a tank and
spank while doing the Time Warp dance from the Rocky Horror Picture
Show. By that the fight essentially beaks down to tank and spank and
when need you take a step to the left behind the wall and then a jump
to the right to resume attacking.



Bonelord Fetlorn essentially has three skills. First, and usually
preceding his two main skills, he will cast Earthen Shield, a shield
that will make him invincible for about 10 seconds. This can be
dispelled by certain classes. The other two skills are the ones that
you will need to worry about. The first is his Bloodboil skill, which
if you don’t break line of sight will get you feared and send you
running uncontrollably through the dungeon. This is only really
problematic if it hits the tank or healer, but it’s best to ensure you
break LoS to avoid any other issues.



The other skill, and the really bad one, is when Bonelord Fetlorn needs
bones. If you don’t break LoS for this one, you’ll get one elite add
for each person that he sees. This usually tends to work out better for
him than you.



The way to handle Bonelord Fetlorn with the least trouble is to have
all of your group that can, to stay at range outside of his room and
hug the left corner. That way when a skill that you need to avoid is
cast, just like the Time Warp dance you take a step to the left and
when he’s done casting a jump to the right and you’re right back in the
fight.



The tank’s job is similar except he’ll be using a giant pillar in
Bonelord Felton’s room to break LoS. The best way to do this is to tank
him in the front where the group can easily hit him and stand near the
front right corner. When he casts a skill simply take a step behind and
then back out. Sometimes you might need to just run around the pillar
to reposition him, but if you can manage that, he’s little more than a
tank and spank.



The real trick here is to make sure you break LoS when you need to.
Bonelord Felton has two tells during this fight that give away his
major skills. The first is the text, which will indicate if his blood
is boiling or if he needs bones. The second is a telling sound effect
that precedes his skill induction. Use those to help you avoid those
skills and you’ll drop him with no trouble.


Ragnoth the Despoiler

Ragnoth
the Despoiler
Expert Strat Ragnoth the Despoiler
Expert Strat Ragnoth the Despoiler
Expert Strat Ragnoth the Despoiler
Expert Strat Ragnoth the Despoiler
Expert Strat Ragnoth the Despoiler
Expert Strat Ragnoth the Despoiler
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The fight with Ragnoth the Despoiler is similar to the way it functions
in normal with the exception of a couple of things. You’ll want to keep
any non-melee DPS at range to avoid his tail swipe damage and any melee
DPS that does get close should stay near the side. Ragnoth will cast a
buff on himself during the fight that can increase his damage quite a
bit, but this can be removed by certain classes and should be if you
have one available. If you don’t catch the buff when it appears on his
bar the other sign is the fact that he increases in size.



If it’s possible, a bard and someone that can cleanse snares are very
useful during this fight. Eliam will appear as he does in normal to
protect you from Ragnoth’s flames and for that, it’s best to keep your
ranged group together near the center two torches so that they don’t
have far to go. Your group should get to Eliam very fast to avoid
getting floored. This is where bard speed and group cleanse comes in
handy since Ragnoth often snares the group when Eliam appears.



The tank can do a couple of things to help a great deal with this part.
When tanking Ragnoth, put your back against the stone crypt Ragnoth is
facing when you first see him. If the tank scrolls his camera back and
tilts it above this, he can look down on the entire field and know
where to run when Eliam appears. Likewise, once Ragnoth has cast his
flames, the tank can use his charge to quickly get back to Ragnoth and
avoid any random tail swipes to the group while they move back into
position in the center.



Rinse and repeat this process until Ragnoth is dead and you’ll be
moving to the final and new boss for Expert IT, Totek.


Totek The Ancient

Totek
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If you’ve never fought Totek, or had guides or people along to help you
out, I’m going to save you some frustration. Totek
essentially is a tank and spank if you know where to stand. For this
fight, it’s best if everyone but the main tank stays at max range. When
the tank pulls Totek, he can bring him back to the right hand corner
near the entrance to his area. There is a small hole in the wall there
that the tank can put his back to and avoid getting bounced around too
much if he’s not using a Paragon tank build with Way of the Mountain.
Totek will then commence to pounding the tank into the rock face, but
as long as your healers are on their game he’s not much of a problem.



Totek has two major skills to look out for and if you have melee DPS
they need to be aware of this and move quickly. The first is a ground
pound and snare that can do a lot of damage to anyone nearby. The other
is his Titan Smash, which is a slower cast and he will draw back before
doing it, so you have a little window to get out of range. The tank,
should stay in the corner and just eat the skill.



Totek will also randomly toss a member of the group and they’ll take
damage. Just roll with that and you’ll have Totek downed in no time


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