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Rift Guide: Expert Iron Tomb

Posted Tue, Oct 25, 2011 by Medawky

Rift Guide: Expert Iron Tombs

Rift Guide: Expert Iron Tombs Rift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron Tombs


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One of the first dungeons that you'll have the chance to experience at level 50 is the Tier 1 version of Iron Tombs, also called Expert Iron Tombs or XIT. The dungeon itself is similar in some ways to its normal counterpart with the exception that the enemies are a lot harder and you have the addition of two new bosses and a couple of new areas. Each boss in XIT will grant the conquering players one Achievement Plaque that can be used to buy Tier 1 or Tier 2 gear from Relic Vendors. In addition, each boss will also drop an assortment of loot and the final boss usually drops an epic item. .

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Rift Guide: Expert Iron Tombs Rift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron Tombs

Group Configuration:


Group configuration in expert dungeons is a bit more focused than earlier dungeons, due in large part to the stat restrictions placed on each role seeking to enter. The use of a support role is many times mandatory on end-zone bosses in experts, but depending on the strength of your healer they may be able to DPS full time.
With the recent nerfs to content and buffs to tanks, anyone who meets the stat minimums should be able to handle XIT.

Rift Guide: Expert Iron Tombs Rift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron TombsRift Guide: Expert Iron Tombs

Quests:

Expert mode dungeons wont repeat any of the quests of their normal counterparts, but will all have a reward for killing all the bosses in the zone.

Bosses:


Broodmother Venoxa

Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat Broodmother Venoxa Expert Strat


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The first boss that you will find added to Expert Iron Tombs is Broodmother Venoxa. She is located just north of where you encounter Caor Ashtone by way of a new passage that has opened up. The only thing between you and Broodmother Venoxa are two swarms of small normal spiders.

The Broodmother fight is fairly simple but there are a few things that you need to be aware of. There are three phases to the fight, each beginning with Broodmother Venoxa heading to one of the three cocoons in the room and busting them to release an elite defender.

Each time she does this, she will cast a high damage area of effect spell that you will need to break line of sight to avoid. This can be done easily the first two times by having your group pile in the corner of the giant pillar along the wall directly ahead of where you first come in. the third time, you’ll need to have your group go around the right hand side of that pillar to avoid the last AoE.

When the Broodmother releases the defender, have your group target the defender and burn it down first and then get back on the queen. Mind your AoEs during this time because doing too much damage on the queen before killing the defender will get you another add. And they tend to hit hard.

When fighting the queen, make sure that your group stays behind her with the exception of the main tank to avoid her cleave. During the second phase, the queen will also get a ground-based damage that will hurt anyone within range of the green circle that surrounds her, so everyone but the main tank should stay at a good distance to avoid the extra damage.

The only other thing that can be a little problematic during the fight are small spiders that spawn. These don’t hit too hard and are really more of an annoyance than anything else, but they can root your members and that can be a problem if you get stuck during the defender phase. The best thing to do is either pull them close to the rear of the queen so your tank can pull them away from your DPS and healers or gather them up and kill them with a quick AoE or two.

Just kill the adds and take the queen down and you’ll have yourself a plaque and some new loot. There is an achievement for killing the queen without killing any of the three defenders, but I advise doing this when you’re better geared and with a well-coordinated group.

Coar Ashtone

Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat Coar Ashtone Expert Strat

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Caor Ashtone is very much like his normal counterpart with a couple of minor differences. The first is his Decaying Aura, which will begin to stack on your group during the fight. Each stack will increase the damage you take by 2% and decrease the damage you deal by the same amount. The main tank will have to deal with this, but the rest of the group can break line of sight at the corner if the stacks get too high and wait for it to tick off. Caor can also cast random silence and fear on group members. This is only a problem if you have a single healer.

The real trick to beating Caor is keeping his Jagged Wound dot cleared from your tank. If you can do that, this fight is a cake walk. The Jagged Wound is a dot that deals high damage and can stack multiple times. If you keep that cleared, it’s a pure tank and spank and a great deal easier.

Three Kings

Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat Three Kings Expert Strat

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This fight is essentially the same from normal mode aside from the fact that they hit a great deal harder. There is another twist that we’ll get to in a moment.

When the fight begins, you’ll face each of the three kings individually as you did in normal. Once defeated, all three will spawn. There are a couple of ways to do this, but here is how my group approaches it and we’re successful most every time unless we just have bad luck.

When the three kings spawn, move your group to the right side near the statue where the mage spawns. The tank can be ready to hit the mage and pick up the other two when they come running, the group can stay near the torches until the tank gets them all bundled up, they can move around a bit after that. When the fight begins, have the tank stay on Larick the Ascended (the healer) and keep him interrupted when he starts to cast his Unholy Mending. The longer cast time version is the main one to worry about. The rest of the group can burn down the mage with direct damage or AoEs. If you keep Larick interrupted the fight will go by rather quickly and you should floor the mage in under a minute. Once dead, switch your attention to Larick and then kill the melee.

A few things to be mindful of during this fight is that the longer the mage is up, the more damage he does, which is why we generally kill him first. The only challenge for the tank aside from staying alive during this fight is dealing with the melee’s knockback and making sure he is positioned in a way that avoids having his group take damage from the cleave.

Now we’ll talk about that twist. Once you kill the first two kings, a number of normal skeleton adds will pour out from the corners and will keep coming until the boss is dead. The best advice here is to ignore them and let your tank pick up what he can as you stay focused on the final boss. There is a potential issue with this. Sometimes, the elite ghosts along the wall can be aggroed when the skeletons start to come down. To avoid this you can kill them before you start the fight or simply try to heal through it. Which one of those you prefer I leave to your own judgment.

Bonelord Fetlorn

Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat Bonelord Fetlorn Strat

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Bonelord Fetlorn is a fight that is all about movement. Some of the players that I often group with jokingly equate the fight to a tank and spank while doing the Time Warp dance from the Rocky Horror Picture Show. By that the fight essentially beaks down to tank and spank and when need you take a step to the left behind the wall and then a jump to the right to resume attacking.

Bonelord Fetlorn essentially has three skills. First, and usually preceding his two main skills, he will cast Earthen Shield, a shield that will make him invincible for about 10 seconds. This can be dispelled by certain classes. The other two skills are the ones that you will need to worry about. The first is his Bloodboil skill, which if you don’t break line of sight will get you feared and send you running uncontrollably through the dungeon. This is only really problematic if it hits the tank or healer, but it’s best to ensure you break LoS to avoid any other issues.

The other skill, and the really bad one, is when Bonelord Fetlorn needs bones. If you don’t break LoS for this one, you’ll get one elite add for each person that he sees. This usually tends to work out better for him than you.

The way to handle Bonelord Fetlorn with the least trouble is to have all of your group that can, to stay at range outside of his room and hug the left corner. That way when a skill that you need to avoid is cast, just like the Time Warp dance you take a step to the left and when he’s done casting a jump to the right and you’re right back in the fight.

The tank’s job is similar except he’ll be using a giant pillar in Bonelord Felton’s room to break LoS. The best way to do this is to tank him in the front where the group can easily hit him and stand near the front right corner. When he casts a skill simply take a step behind and then back out. Sometimes you might need to just run around the pillar to reposition him, but if you can manage that, he’s little more than a tank and spank.

The real trick here is to make sure you break LoS when you need to. Bonelord Felton has two tells during this fight that give away his major skills. The first is the text, which will indicate if his blood is boiling or if he needs bones. The second is a telling sound effect that precedes his skill induction. Use those to help you avoid those skills and you’ll drop him with no trouble.

Ragnoth the Despoiler

Ragnoth the Despoiler Expert Strat Ragnoth the Despoiler Expert Strat Ragnoth the Despoiler Expert Strat Ragnoth the Despoiler Expert Strat Ragnoth the Despoiler Expert Strat Ragnoth the Despoiler Expert Strat Ragnoth the Despoiler Expert Strat Ragnoth the Despoiler Expert Strat


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The fight with Ragnoth the Despoiler is similar to the way it functions in normal with the exception of a couple of things. You’ll want to keep any non-melee DPS at range to avoid his tail swipe damage and any melee DPS that does get close should stay near the side. Ragnoth will cast a buff on himself during the fight that can increase his damage quite a bit, but this can be removed by certain classes and should be if you have one available. If you don’t catch the buff when it appears on his bar the other sign is the fact that he increases in size.

If it’s possible, a bard and someone that can cleanse snares are very useful during this fight. Eliam will appear as he does in normal to protect you from Ragnoth’s flames and for that, it’s best to keep your ranged group together near the center two torches so that they don’t have far to go. Your group should get to Eliam very fast to avoid getting floored. This is where bard speed and group cleanse comes in handy since Ragnoth often snares the group when Eliam appears.

The tank can do a couple of things to help a great deal with this part. When tanking Ragnoth, put your back against the stone crypt Ragnoth is facing when you first see him. If the tank scrolls his camera back and tilts it above this, he can look down on the entire field and know where to run when Eliam appears. Likewise, once Ragnoth has cast his flames, the tank can use his charge to quickly get back to Ragnoth and avoid any random tail swipes to the group while they move back into position in the center.

Rinse and repeat this process until Ragnoth is dead and you’ll be moving to the final and new boss for Expert IT, Totek.

Totek The Ancient

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If you’ve never fought Totek, or had guides or people along to help you out, I’m going to save you some frustration. Totek essentially is a tank and spank if you know where to stand. For this fight, it’s best if everyone but the main tank stays at max range. When the tank pulls Totek, he can bring him back to the right hand corner near the entrance to his area. There is a small hole in the wall there that the tank can put his back to and avoid getting bounced around too much if he’s not using a Paragon tank build with Way of the Mountain. Totek will then commence to pounding the tank into the rock face, but as long as your healers are on their game he’s not much of a problem.

Totek has two major skills to look out for and if you have melee DPS they need to be aware of this and move quickly. The first is a ground pound and snare that can do a lot of damage to anyone nearby. The other is his Titan Smash, which is a slower cast and he will draw back before doing it, so you have a little window to get out of range. The tank, should stay in the corner and just eat the skill.

Totek will also randomly toss a member of the group and they’ll take damage. Just roll with that and you’ll have Totek downed in no time
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