Updated Wed, Sep 15, 2010 by jeffprime
In the latest episode of Ten Ton Hammer Live!, Jesse and Ben sat down with Scott Hartsman, Executive Producer of Rift: Planes of Telara. In this wide ranging interview, they discuss many of the unique features of Rift such as the class system and the dynamic world setting. If you be either Guardian or Defiant, read on!
Scott Hartsman: We set out, very intentionally, to create a class system where people would be free to make choices that actually matter. You can think of any class that you’ve ever wanted to play in an MMOG or any class that you have been able to play in an MMOG, and, chances are, you’ll be able to find a way to put that class together in this game. This is all about taking all the fun of investing in different classes, spending points, and getting cool abilities and creating what you want to play out of those component parts.