In just its first 6 months of
Rift,
Trion Worlds is on the verge of releasing their 5th major content
update. With
Rift
Update 1.5 – Ashes of History they have upped the ante and
raised the bar once again in delivering content of exceptional content
in an amazingly rapid manner. We joined several other leading
MMOG sites in a roundtable discussion to get the scoop on
Rift Update 1.5 – Ashes of
History directly from Executive Producer Scott Hartsman
and Design Producer Hal Hanlin. Here is the first part of that session,
as hosted by Senior PR Manager, Chris Schmidt.
Chronicles of Telara
A Guardian proves their mettle
MMORPG.com: Why did the
developers feel the need to overhaul the end game content to meet the
needs of solo and or small group players? This seems to fly in the face
of conventional MMO wisdom.
Hal Hanlin: Overhaul
isn’t actually accurate because we aren’t getting rid of old stuff and
replacing it with new stuff. We are flying in the face of what’s
traditional certainly, but what we’re doing is making sure everybody
gets to be part of this story. There are a lot of folks who can’t
participate in raids and what we are doing for them is to give them a
direct connection to the lore and the events that can be done with just
them and a buddy. There is a great engagement that happens at the end
of our game and opening that up to people outside the raiding guilds is
an important step.
Scott Hartsman:
This is part of a third track in MMOs that nobody else really has, you
already saw it earlier on with our events and the rest – which is all
about accessible awesomeness. Chronicles are a big part of
that. Everybody wants to be part of the story, to see new places, to
have better social gaming opportunities and to us that’s what live MMOs
should be all about.
MMORPG.com: How
do you answer those players who say you are catering to the casual
player?
Scott: I
would ask those people: give the content a try. On test
server right now it’s just as popular with what you might call a
hardcore player as it is the casual ones. Hardcore vs casual isn’t a
solid line you have people with a hardcore attitude with limited
playtime and people with a casual attitude and unlimited
time. It isn’t about hardcore vs casual it’s about accessible
fun.
Hal: We
aren’t softening up existing content to grab new players; we are adding
more 10 and 20 player content than most MMOs do in an entire expansion.
We continue to add more for the players at the bleeding edge, we think
everybody deserves great gameplay.
Massively: How casual
friendly are the Chronicles’ instances? Will a level 50 in solo quest
gear be able to tackle them right away or will they need to gear up a
bit first?
Hal: We have
been testing it in our level 50 quest gear. The goal is at level 50 you
are invited to a celebration of your ascension by some of the key NPC’s
in your faction and that will be your first solo Chronicle which will
then open up the other two that are designed for two players.
The two player versions can be soloed by players with top tier gear or
done with a friend in quest gear – but both will be a challenge.
Scott: Think
of it like its own progression. You will solo the attunement chronicle,
duo the others for a while and then eventually solo them.
ZAM: The first two
Chronicles are based on existing raid content, Greenscale and
Hammerknell. Will there be other chronicles not tied to raid content?
Hal: We
haven’t locked ourselves into that, but raid content was the most
logical and tempting content to expand upon because it is something you
can’t experience unless you are raiding. It was a great way for us to
repurpose some great art, write a new story for it and new vignettes.
We aren’t locking into it; we have some new Chronicles in the pipeline
that expose you to parts of the story not yet told.
Scott: Which
is how they got their name, Chronicles are all about exposing you to
the key stories in the game. The natural first place to put
it is in these raid areas where the main story is over-arching already.