Armed with many reader submitted questions, Ten Ton Hammer’s
own Ben de la Durantaye delved deep into the topic of dungeons and
raids in the upcoming
Rift
MMOG. Talking to Berenger Fish, the design lead for dungeons and raids
for
Rift,
Ben was able to loot a treasure trove worth of information. Whether
your calling be that of Guardian or Defiant, the information unearthed
will be of vital use to you in your quest to save Telara.
If you have any questions you wish us to ask Trion Worlds in the
future, please post them in our
official
Rift
forum.
Ten
Ton Hammer: Are there lockout
timers for raids and dungeons?
Berenger
Fish: There are two different
difficulty settings for our five-man dungeons. There is our standard
dungeon that I use for players leveling up in the game. Those do not
have any lockdown timers and you can run them as often as you want to.
There is also the expert difficulty of the dungeons which are for our
level-capped players, which add more bosses, greater difficulty, and
have an expanded storyline. Those do have a daily lockout. As for our
raids, we’re expecting that our raids will have a weekly
lockout. However, we may change that based on the size of the dungeon
or player feedback.
Ten
Ton Hammer: What is the main
difference between the expert dungeon and the regular dungeon?
Berenger
Fish: The first thing we
looked at was expanding the story of what was going on in the dungeon.
For example, we have a dungeon called Deepstrike Mines where the first
time you go in, you only see the mine section and the final boss is in
front of a half-buried door. That’s a low level dungeon and
that’s the complete story for the dungeon at that time.
When you go back as a level-capped character, you’ll find not
only what was there before, but you’ll have access to what
was behind the half-buried door. You’ll see the further
storyline of that dungeon. We try to do that where it makes sense. We
didn’t try to force anything. With some dungeons, it
didn’t make sense to expand them that way. But every single
expert dungeon has more bosses, increased difficulty (not only in
stats, but also in mechanics and encounters), and better loot.

Ten
Ton Hammer: Expert dungeons
are available to level-capped characters only?
Berenger
Fish: That is correct.
Ten
Ton Hammer: And not all
dungeons have an expert mode?
Berenger
Fish: Every single dungeon
has an expert mode.
Ten
Ton Hammer: How large are
raid groups in
Rift?
"We have a general target
for dungeons ranging from thirty minutes to an hour. Some dungeons are
taking longer than we’ve expected due to the skill of the
players or familiarity of the game. The expert version takes longer
because there is more content."
Berenger
Fish: Our raid groups are, at
the moment, ten man and twenty man raids, being two or four groups of
five. Every single instance raid will have both a ten man and a twenty
man version.
Ten
Ton Hammer: Will there be any
dungeons for small parties of two or three people?
Berenger
Fish: We’re not
planning on instance content for groups of less than five, but we feel
that there’s plenty of content out there in the normal world
for smaller groups in the form of rifts and individual storylines
within the zones themselves.
Ten
Ton Hammer: How large a role
will crowd control play in dungeons and raids?
Berenger
Fish: We try to take into
account the abilities that a player has within a given level range. For
example, we wouldn’t expect players to use Purge or Cleanse
abilities early on. For our lowest level dungeons, we assume that the
player won’t have those abilities. If they do, great as that
will help them, but we won’t rely on players having those.
As the level ranges rise and we start introducing more mechanics of the
game, or expecting players to have more abilities at their disposal,
then we’ll ramp those in. Once you hit the expert level
dungeons as well as the raids, you can expect to see some encounters
that will require, or highly suggest the use of, crowd control.
However, it won’t be every single encounter.

Ten
Ton Hammer: We understand
that at end-game, we’re going to see expert level dungeons
and raids in the forms of instances, but we also hear about rift raids.
What’s the difference between a rift raid and an instance
raid?
Berenger
Fish: An instance raid has
its own play space that is private for your group. The raid boss and
encounters can be perfectly tailored to the environment. You can
basically have a lot more scripted control over what is going on for
the experience that we want to show. A rift raid takes place in the
world and not necessarily at the same place. It’s a lot more
chaotic.
In theory, other players and NPCs can interact with the rift raid at
the same time the group is working to defeat that raid rift. That can
be both a positive and a negative. If you’re on a PvP server
and you’re trying to defeat a rift raid boss, you can fully
expect to get interference from the other faction. It’s a
different dynamic.
Ten
Ton Hammer: Would rift raids
be locked to a certain amount of people or would anybody be allowed to
join in?
Berenger
Fish: The more the merrier,
really. The way they’re being set up, difficulty wise, some
won’t necessarily require a full raid, but there will be ones
that will. The most that a rift raid will ever require is the size of
our largest raid group, which is twenty. That doesn’t mean
that other people can join in and help.
Comments
Post your comments »
No one has commented on this post yet. Be the first! »