Posted Thu, Sep 02, 2010 by B. de la Durantaye
In part one, we learned about Rift's newest classes, starting areas like Shadowlands, Silverwood, and Free Marches, and also about other uniquely Rifty concepts like the Soul Walk. Now, in part two, we'll get to the heart of the game's dynamic content system. Rift: Planes of Telara Executive Producer Scott Hartsman explains how planar rifts can become something that profoundly, randomly affects every player's experience. Scott also goes in-depth on the game's showcase dungeon, Realm of the Fae, in this gameplay footage-filled new video Q&A: Planar Invasion! A Video Q&A with Rift's Scott Hartsman, Part 2 .