2012 is already a year made famous by either an innocent omission or
dire prediction from our ancient Mayan friends. It is also an election
year, so there is plenty of polling and pontificating going on. So in
that spirit we felt it was high time to cast our gaze forward at the
coming 12 months and see what the future may hold for
Rift.
Admittedly, some of these forecasts are as so easy that even your local
hack weatherman could get them right, but we didn’t get into this
business for the difficulty level. With 2011 being a fruitful year for
Rift, this year
should prove to be much more interesting as several new challenges in
the MMO space crop up.
Content
Given the ridiculous amount of content that the
Rift team has
pumped out in the past 10 months, it isn’t much of a leap to predict
that this trend will continue. Just what sort of content and the
methods of implementation are the only real mysteries.
Raids
The recent announcement that the
Rift
team is seeking testing guilds to help tune their new raid content
harkens our first prediction – more raids! I know, I am truly a seer.
Even if that announcement hadn’t gone out, it only stands to reason
that a focus on end game content would be a major part of the 2012
strategy as the largest part of the population is sitting at level cap.
Expect to see an equal number of 20 and 10 player encounters released
this year as the team continues to refine their approach. With the
current population trends however, the move to more 10 player content
may happen towards the 3rd and 4th quarters of 2012.
Zone Events
The original focus of
Rift,
or what had set it apart at launch, was the large scale group content
of rifts and invasions. I expect there to be several new forms of
gameplay launched this year as part of the regular update process, but
I also believe that this is the year where the team analyzes the most
popular facets of open world gaming and devotes more time to upgrading
and tweaking what players like as opposed to creating entirely new
things.
My only bold prediction here is that there will be some form of co-op
gameplay introduced to allow members of both factions to work together
inside the same structure towards a common goal. I know there was an
announcement that was blown up out of context about driving a wedge
between the factions, but I think bring them together, at least
temporarily, will be a more likely scenario (and of course once the
objective is accomplished then they can kill each other with reckless
abandon).
PvP
Expect to see more emphasis on PvP in the coming year in the form of
new content and greater attention to balance issues. Trion
has done an admirable job of trying to keep everyone happy in
Rift, but many
PvP’ers feel slighted. While this is probably more a perception problem
than a reality problem, it wouldn’t be surprising to see a greater
focus on this aspect of the game in the next 12 months. Hal Hanlin told
us back in October that he didn’t like to artificially incentivize PvP
as it is much more compelling in its rawest form, but some tweaking
needs to happen to keep folks coming back for more.
New mechanics for better open world PvP, or a new gameplay type that
facilitates player vs player combat is a pretty safe bet for 2012. With
SWTOR adding some new wrinkles to the mix, expect to see
Rift raise the bar
to attempt to recapture some of the defectors.
Expansion
2012 will bring us the announcement of
Rift’s first full
expansion. I predict that players will be able to take some
measure of the fight to the planes themselves, using either technology
or divine intervention to cross over. Expect an increase in
the level cap to 60, giving players new skills and abilities. The game
world will be growing as well and not only will there be the new planar
zones but also new areas of Telara made available for exploration.
Hopefully the best part of the expansion will be huge refinements to
existing aspects of the game such as crafting, customization and UI
improvements. While I don’t expect to see a new race or calling
announced, it wouldn’t be shocking to see some wholesale revamps of
current souls and improvements in the early stages of the game.
Improved zone flow and quest updates will help new players integrate
into
Rift
and give core players a better reason to roll up new alts. Rounding out
the expansion should be improvements to racial differentiation, giving
players a more compelling reason for choosing one race over another.
Rift Team
Finally, I suspect that 2012 will see a small shakeup of the members of
the
Rift
team at Trion. With a new MMOG in the works and the need for new ideas,
it wouldn’t be a stretch to imagine that one or more of the big names
have their role revised or move on to new projects. Hopefully
the same core principles that guided the original team will remain
intact as their commitment to player satisfaction has been superb thus
far.
What do you think about the future of
Rift in the New
Year? What predictions would you make about the world of Telara and
what we have in store for the next 12 months? Let us know in the
comments section below.
Unless they fix server imbalance.. there won't be man players left, atleast not on the guardian side.
Open persistent world, separate from leveling zones, a frontier style PVP, with objectives that effect the game world in some form. It's about time Defiant and Guardian focus on their war.
I love Rift, what a great game.
Merge the servers and fix the 3d engine!!! i have i7 920 and ati 6870 and i cant play with more than 30 fps....
I have AMD Phenom II x6 and Ati Sapphire HD6950 and i can easily run 30-60 fps. It's not the best idea to combine parts from different manufacturers. AMD and ATI, Intel and Nvidia.
The engine could be better though, not denying that.
Rift hates ATI.
I had a R9850 2GB Twin Frozr and i5-2500K...25fps in meridian and high detailed areas.
Switched to a GTX 560 ti, 60FPS across the board.
My buddies SLI GTX 460's get 60+ across the board.
Also, your shard location and ping to that shard can also drop FPS, trying to push all the info going on from three separate servers(1 for invasion, 1 for your toons, and 1 for the rest of the world) is how it's set up if I'm not mistaken. Part of the reason Trion is up for Innovator of the year, their server structure and delivery methods are quite innovative, just need tweaking. That's why we get 30 min updates as opposed to the MMO that shall not be named Tuesday shutdowns.
http://titansofwar.org
My Prediction --- Free to play by end of 2012
your prediction is flawed in every way and you would know that if you actually played the game instead of trolling forums.
Not really trolling, just stating my opinion. On Eu servers this game is dead
Been playing since beta and LOVE the game (and play way too much), but honestly if Trion doesn't figure out a way to make LFG/LFD/PVP "world wide" vs. relying on pairing a few shards together I don't see it being much of a game in 2012 no matter how much content they crank out. If you make the wrong decision on which Shard to join when population drops on your shard, your queues can take hours. In a game that supposedly has "millions" of players waiting two hours for a queue to pop is just silly. But if you are paired with other low-population shards, that is the case.
With today's technology and speedy connections between servers the ability to have parties that span the entire Rift arena, vs. 2 - 3 shards seems a no-brainer. That would solve the low server population issue once and for all, make the game a lot more fun, and take pressure off "OMG where are we going to move the guild because our shard is dead" discussions that happen every time a new game comes out and people go play it (SW:TOR being the prime example).
A global Auction House would also be nice but that is an entirely different discussion.
With the advent of another fierce competitor (in regard to volume of subscribers) SWTOR may very well eclipse Rift this year. Particularly in regard to achievement and notoriety. Rift is very fondly appreciated by myself, as I've enjoyed raiding as a Chloro Mage well into Hammerknell with fights up to Sicaron and Prince Molinar. Sadly an obvious decline in population along with Trions inability to take care of its player base will likely be it's downfall. Trion fails to meets its players needs but will happily, if not incessantly try to please its subscribers. This archetype will always yield poor return for gaming companies. Once this mold is broken and the companies realize a finished product is fiction.. the audience is in fact the product and as consequence a fluid one. Investment in people will reign supreme.
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