Rift Soul Overviews: The Druid
Even though the power of the Rift soul system is the ability to mix and match them to your hearts content, the simple truth is not all souls play nice in the sandbox together. The Druid is one of those few exceptions to the rule however. The Druid works well in any of the three positions and with any of the other souls, making it extremely versatile.
- At home in any build
- Passive pet needs minimal managment
- Excellent survivability
- Very versatile
- Bordeline overly reliant on pet for power
- Versatility lessens overall power
Like so many iterations of druids before it, the Rift druid is a jack of all trades. And much like those that came before it, this Swiss Army Knife of a class sacrifices a measure of power in exchange for its versatility. The Druid is by all definitions a pet class, but unlike other souls that send their pets to the frontline of combat, the Farie companion is one that buffs and nukes away from danger and is a bit more fragile than its counterparts in the other callings. Deep spec druids will find their pets have increased survivability and power and will find themselves handling crowd control and interrupts more often.
Druids are capable soloists who primarily mix it up in melee, they have a couple of ranged nukes and they can heal themselves as well as shield themselves from damage. Factor in their constant companion that employs a heal over a time and the druid is a hard target to kill. At higher levels the druid gets a noticeable increase in DPS through the use of the Satyr pet, but much like the Farie it is fairly squishy and losing it can cripple the damage output of the caster.
While they may not boast maximum damage output, the Druid can be a welcome addition to any group for their overall utility. AoE root, sleep and silence are all among the tools employed by druids to help turn the tide of battle in their allies favor. The farie pet can also help in healing allies, but its mostly a band-aid or top off heal and not capable of anything substantial.
Pairs Best With
The other primary melee dps soul in
calling, the Shaman matches up very well with the druid. Similarity in
playstyle doesnt end with their means of dealing damage; both also
rely on spell shields to help mitigate incoming damage. Adding the
Shaman gives extra firepower and some nice buffs and an additional
damage shield. If you really want to frustrate opponents simply add the
Purifier as a third soul and for maximum invulnerability.
While a third DPS soul may sound best on paper, the reality is that adding a healing soul to the mix is the best use of your points. The Warden mixes well with the Druid due to its heal-over-time mechanics which help to minimize overhealing and maximize uptime to mana conservation. I also enjoy mixing these two souls as it gives a familiar feel to playing druids in other fantasy games. Warden HoTs are also excellent for helping heal parties in rift invasion, PvP and dungeons further maximizing the overall utility of the druid.