Runes of Magic follows the
typical
splitting of PvP (player vs. player) and PvE (player vs. environment)
servers. The best way to understand anything is to start at the
beginning and once you have mastered the basics you can move on to
the more advanced gaming aspects of PvP.

PvP
Basics at a glance.

href="http://www.tentonhammer.com/node/81168" target="_blank"> style="width: 200px; float: right;" alt="RoMFight"
src="http://www.tentonhammer.com/image/view/81168">

  1. Open PvP only takes
    place on PvP servers. On a PvE server you can only engage in PvP though
    duels or in battlegrounds.
  2. Players below level 15
    must flag PK(player kill) on a PvP server or are otherwise protected.
  3. You will drop a random
    piece of gear either that you are wearing or in your bags if you are
    killed by another player with in 10 levels of you.
  4. Only players who have
    reached a reputation of negative 150 or lower can attack or be attacked
    by NPCs in cities
  5. Grouped players cannot
    attack each other.
  6. You cannot attack or be
    attacked while in your home or an instance.

PvP
Rep Infos

Runes of Magic makes it
very easy to
check your alignment at a glance. The color of your name above your
head indicates your basic alignment if you will.

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width="52"> width="59"> width="58"> width="58">

style="background: white none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;">

Evil

Neutral

Good

symbol

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81160" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="Demon"
src="http://www.tentonhammer.com/image/view/81160">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81164" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="Red"
src="http://www.tentonhammer.com/image/view/81164">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81163" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="Orange"
src="http://www.tentonhammer.com/image/view/81163">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81166" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="Yellow"
src="http://www.tentonhammer.com/image/view/81166">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81165" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="White"
src="http://www.tentonhammer.com/image/view/81165">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81162" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="LightBlue"
src="http://www.tentonhammer.com/image/view/81162">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81159" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="Blue"
src="http://www.tentonhammer.com/image/view/81159">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81167" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="Purple"
src="http://www.tentonhammer.com/image/view/81167">

style="margin: 2px; width: 50px; height: 65px; float: right;">

href="http://www.tentonhammer.com/node/81161" target="_blank"> style="width: 45px; height: 45px; float: right;" alt="Hero"
src="http://www.tentonhammer.com/image/view/81161">

color

Demon

Red

Orange

Yellow

White

Lightblue

Blue

Purple

Hero

Kills needed

From contest

12

6

3


20

70

120

From contest

rep


>=-150

-90 to -150

-30 to -90

-30 to 30

30 to90

90 to 150

150


This chart is the official
break down
of the reputation needed to achieve certain alignment with in the
game. Demon and Hero are the only alignments that do not have a
color assigned to them. If you achieve these alignments you simply
keep the color of the previous alignment color. Example would be if
you are a hero the color of your name would simply remain purple.

As you can see it is much
easier to be
evil than it is to be good; and in turn it’s very hard to go from
red to purple. I would suggest that you think long and hard before
you go down the path of evil. If you want a direct break down of
what each kill gets you based on where you want to go and your
current reputation I would recommend checking out the RoM Wiki here

[protip]Spending time in
game not
PvPing will gain you one rep point (ReP) per hour. This does not
include when you are in safe zones such as your house or guild
castle. Also if you dare you can kill monsters that are +5 levels
then you can gain +.02 rep per kill excluding instances. This is not
only dangerous but also not the most efficient use of time. [/protip]

So now that you know what
it takes to
become either Good or Evil what are the benefits or negatives of
each?

Good

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White

Light Blue

Blue

Purple

Hero

Positives

HP increase

-

10%

15%

20%

40%

Special Items / Titles

-

Yes

Yes

Yes

yes

Negatives

Loot Drop

10%

8%

7%

5%

0%*

*unless
you are up
against a demon in which case your drop rate becomes 100%

Evil

bordercolor="#000000" cellpadding="4" cellspacing="0">
width="88"> width="88">



Demon

Red

Orange

Yellow

Positives

Damage Increase

40%

15%

10%

5%

TP Increase

40%

20%

15%

10%

Special Items / Titles

Yes

Yes

Yes

yes


Negatives

Chance of loot drop

80%*

100%

70%

40%

Defense drop

-

15%

10%

5%

Chance of going to hell

100%

50%

40%

30%

*unless
you are up
against a hero in which case your drop rate becomes 100%

With all of that
information it seems
that there are great benefits in being evil. Well, at least if you
are just adding up the options then yes you are correct. There are a
lot of benefits to being Evil, but there are also great negatives. The
defense drop and the chance of going to hell/prison are huge. Not to
mention if you reach a name color of red then city NPCs will
gank you.

While it seems better to be
evil rather
than good I would have to disagree.

One last thing that is a
super cool
feature of the PvP mechanics in Runes of Magic is the “Enemies
List”. Simply put this is a list of the last twenty players who
landed a killing blow on you. Say what? This is perfect for
starting and maintaining wars.

Battlegrounds

Battle grounds are the
cross server
event PvP in Runes of Magic. There is little information out there
on the web about the how to for the battlegrounds as this is a fairly
new feature to Runes. Most
of the PvP that has taken place has been open world up until the
Battlegrounds came out. There are several different options for
battle grounds listed below. You will basically queue up for these
anywhere in the world by right clicking on the crossed swords that
are located on the mini map. 

Types

  • 1 v 1
  • 2 v 2
  • 3 v 3
  • Visdun Fortress
  • Karros Canyon
  • Windrunner Race<
  • Tyrefen Mountain Range

The first three are very
straight
forward in that they are exactly what they say they are. This is
more of Arena style fighting with little variance in each.

Visdun Fortress – The tale
of two
fortresses. Two teams of three will square off against each other in
a race to destroy each other’s fortress. You can do this by either
A) sending out monsters to attack the other fortress
or B) going out
with monsters to attack the other fortress. This actually reminds me
of a game called ramparts but only in a 3D version.

Karros Canyon – The capture
the flag
style battleground where you try and capture the flag. Its a quick
pace battleground where your goal is to capture as many of your
enemies flags before the timer runs out

Windrunner Race – A horse
race style
mini game/PvP game that pits you against seven other players in a
death race to the finish line.

Tyrefen
Mountain Range

– This is the new
battleground that is coming with the expansion Chapter III.

As you play through the battlegrounds or mini games as they
are called some places you will gain honor points that can be spent on
items, gear and clothing. 

Summary

There is currently a ton of
complaints
about how PvP is broken in Runes of Magic in their main forms. What I
see is a free-to-pay game that is trying to take a few elements of
well known games and make them their own. Currently the PvP servers
are all but dead so good competitive PvP outside of the battlegrounds
is very hard to come by. If Runes has proven anything to me over the
time that I have been playing it is that the developers are committed
to two things. First is creating good solid content that is ever
growing and increasing. Then along with that is working to improve
the game based on community suggestion. Granted I would say they are
focused way more on one than two. I also think that a bit of focus
on PvP and a few other big issues would go a long way to retaining
more subscribers past their first toon. So keep on playing!

What do you think about the
state of
PvP in Runes of Magic? Leave your comments in the forums!


To read the latest guides, news, and features you can visit our Runes of Magic Game Page.

Last Updated: Mar 13, 2016

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