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Runes of Magic - The Druid: Dual Class Guide

Updated Thu, Feb 04, 2010 by ZeroMerc


RoM-Druid

The druid is one of the few hybrid classes in the game in that does not technically NEED a dual class. In its native form it has the ability to heal and deal a fair amount of damage. Even the Priest who has the ability to do damage in its native form does not really have the ability to continue that without the help of its second class. One might say that the Druid could be its own Dual class. Unfortunately could does not translate into can within the world of Runes of Magic. You simply must choose a secondary class at some point.

So if you must choose a secondary class what options are there? At this point being the only class in the game that at its core is hybrid the Druid has to feel good about the amount of stellar awesomeness it is putting out. I mean sure other people can shine but who can shine as bright as two stars? The Druid that is who!

So break out your sunscreen you are going to need it as we explore the options that make this already fairly deep class even deeper by adding a second class option

-Notes-

  • Choose wisely – Being a hybrid class at its core makes choosing the second even more tricky

  • Research – with all those choices d you really want to have to redo it?

  • The “class specific” abilities of your secondary class are not available

  • You will only gain 10% of your core abilities from you secondary to add to your Druid


Class Combo

What it does

TTH Score

Druid/Warrior

Let the Warriors power shine. This takes everything that is painful about the warrior and puts it on the end of your sword so you can inflict maximum damage. I would say that this could be a very fun class to play.

7.5

Druid/Scout

By adding the Scout to your Druid you get a healer that should be welcome in any group. I might even go as far to say that if you are looking to heal with your Druid then this is a great way to go.

8

Druid/Rogue

When you combine something that can be as unforgiving as Nature with somebody who would rather go unseen, the Rogue, what do you get? Lots of joyful poison. Okay, maybe not joyful for the people on the receiving end but you get the point.

7

Druid/Mage

So this class combo makes you an AoE force to be reckoned with. Adding some nice AoE abilities and the addition of slightly reducing your mana output can make adding the Mage worthwhile.

7.5

Druid/Warden

The two Elven only classes meet. This looks possibly to be one of the better all around classes you could put together. This class either offers a ton of survivability or a ton of confusion based on the elite skills that are available.

8

Druid/Priest

This class combo is not available due to race limitations.

--

Druid/Knight

This class combo is not available due to race limitations.

--


-Final Thoughts-


The Druid shines as a true hybrid class in the sense that not only are you a decent damage dealer that can perform other tricks when the need arises but you can also be called to off heal with the right combo or off tank if the extreme need arise. I would not say you would or should be looking to do these kinds of things but for a stray mob or an occasional heal to help keep some party members topped off you are a go to option.

[Writer’s Note: All information is based off of available elite skills and general class information.  Ten Ton Hammer scores are based on general Runes of Magic information and how various classes are perceived to play in the game. Actual game time with the dual class listed varies greatly. If you have suggestions or updates please feel free to post in the form below and notify ZeroMerc by PM or e-mail (zeromerc@tentonhammer.com) so that we may be as up to date and accurate as possible. Thanks!] 

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