href="http://www.tentonhammer.com/node/76255" target="_blank"> style="width: 200px; float: right;" alt="RoM-Druid"
src="http://www.tentonhammer.com/image/view/76255">

The
druid is one of the few hybrid classes in the game in that does not
technically NEED a dual class. In its native form it has the ability
to heal and deal a fair amount of damage. Even the Priest who has
the ability to do damage in its native form does not really have the
ability to continue that without the help of its second class. One
might say that the Druid could be its own Dual class. Unfortunately
could does not translate into can within the world of Runes of Magic.
You simply must choose a secondary class at some point.

So
if you must choose a secondary class what options are there? At this
point being the only class in the game that at its core is hybrid the
Druid has to feel good about the amount of stellar awesomeness it is
putting out. I mean sure other people can shine but who can shine as
bright as two stars? The Druid that is who!

So
break out your sunscreen you are going to need it as we explore the
options that make this already fairly deep class even deeper by
adding a second class option

-Notes-

  • lang="en-US"> face="Tahoma, sans-serif"> size="2">Choose wisely – Being a hybrid class at its core
    makes choosing the second even more tricky
  • lang="en-US"> face="Tahoma, sans-serif"> size="2">Research – with all those choices d you really want
    to have to redo it?
  • lang="en-US"> face="Tahoma, sans-serif"> size="2">The “class specific” abilities of your secondary
    class are not available
  • lang="en-US"> face="Tahoma, sans-serif"> size="2">You will only gain 10% of your core abilities from
    you secondary to add to your Druid

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color="#000000"> style="font-size: 9pt;" size="2">Class Combo

color="#000000"> style="font-size: 9pt;" size="2">What it does

color="#000000"> style="font-size: 9pt;" size="2">TTH Score

color="#000000"> style="font-size: 9pt;" size="2">Druid/Warrior

color="#000000"> style="font-size: 11pt;" size="2"> face="Tahoma, sans-serif"> size="2">Let the Warriors power shine. This takes everything
that is painful about the warrior and puts it on the end of your sword
so you can inflict maximum damage. I would say that this could be a
very fun class to play.

color="#000000"> style="font-size: 9pt;" size="2">7.5

color="#000000"> style="font-size: 9pt;" size="2">Druid/Scout

color="#000000"> style="font-size: 11pt;" size="2"> face="Tahoma, sans-serif"> size="2">By adding the Scout to your Druid you get a healer
that should be welcome in any group. I might even go as far to say that
if you are looking to heal with your Druid then this is a great way to
go.

color="#000000"> style="font-size: 9pt;" size="2">8

color="#000000"> style="font-size: 9pt;" size="2">Druid/Rogue

color="#000000"> style="font-size: 11pt;" size="2"> face="Tahoma, sans-serif"> size="2">When you combine something that can be as
unforgiving as Nature with somebody who would rather go unseen, the
Rogue, what do you get? Lots of joyful poison. Okay, maybe not joyful
for the people on the receiving end but you get the point.

color="#000000"> style="font-size: 9pt;" size="2">7

color="#000000"> style="font-size: 9pt;" size="2">Druid/Mage

color="#000000"> style="font-size: 11pt;" size="2"> face="Tahoma, sans-serif"> size="2">So this class combo makes you an AoE force to be
reckoned with. Adding some nice AoE abilities and the addition of
slightly reducing your mana output can make adding the Mage worthwhile.

color="#000000"> style="font-size: 9pt;" size="2">7.5

color="#000000"> style="font-size: 9pt;" size="2">Druid/Warden

color="#000000"> style="font-size: 9pt;" size="2">The two Elven only
classes meet. This looks possibly to be one of the better all around
classes you could put together. This class either offers a ton of
survivability or a ton of confusion based on the elite skills that are
available.

color="#000000"> style="font-size: 9pt;" size="2">8

color="#000000"> style="font-size: 9pt;" size="2">Druid/Priest

color="#000000"> style="font-size: 9pt;" size="2">This class combo is
not available due to race limitations.

color="#000000"> style="font-size: 9pt;" size="2">--

color="#000000"> style="font-size: 9pt;" size="2">Druid/Knight

color="#000000"> style="font-size: 9pt;" size="2">This class combo is
not available due to race limitations.

color="#000000"> style="font-size: 9pt;" size="2">--


-Final
Thoughts-


The Druid shines as a true hybrid class in the sense that not only are you a decent damage dealer that can perform other tricks when the need arises but you can also be called to off heal with the right combo or off tank if the extreme need arise. I would not say you would or should be looking to do these kinds of things but for a stray mob or an occasional heal to help keep some party members topped off you are a go to option.

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lang="en-US">

[Writer’s
Note: All information is based off of available elite skills and
general class information.  Ten Ton Hammer
color="#000000"> size="2">
face="Corbel, sans-serif">scores
are based on general Runes of Magic information and how various
classes
color="#000000"> size="2">
face="Corbel, sans-serif">are
perceived to play in the game. Actual game time with the dual class
listed varies greatly. If you have suggestions or updates please feel
free to post in the form below and notify ZeroMerc by PM or e-mail
(
href="mailto:[email protected]" target="_top"> color="#0000ff"> size="2">[email protected] color="#000000"> size="2">)
so that we may be as up to date and accurate as possible. Thanks!]
color="#000000"> size="2"> 


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Last Updated: Mar 13, 2016

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