Runes of Magic – The Mage: Dual Class Guide

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Okay so first let us first explore the
mage a bit more.  You are a damage dealer through and
through.  There is nothing that you are better at or ever will be
better at.  You will have minimal health and a very deep mana
pool.  You will pew pew the stuffing right out of every beast,
humanoid, demon, and hostile mob you encounter.  You kill things
and you are good at it!

But alas the thankless work of sending
your enemies to the nether gets boring at times.  Perhaps you want
to take up knitting.  Does anybody care?  Of course they
don’t; and you don’t really want to knit anyways.  You just want
to be the best pew pewer that this game has ever seen!

This, my fellow adventurer, is where
Dual Classing comes into play. How can you be a better damage
dealer? Maybe it’s by adding the Priest for a second class so you can
heal yourself and the occasional party member while you dish out large
helpings of pain upon your foes.  Perhaps you want to explore a
more vampiric approach by adding the shadowy Rogue as your second
class.  The possibilities are endless as to what you can do when
you add your second class.


Here are a few key things to look at no
matter what your primary class is or what you are choosing for your
secondary class.

  • Choose wisely – matching energy pools can be a very bad thing
  • Research – even though Runes is a
    fairly young game there is enough info out there to make an informed
  • Always wear sunscreen
  • Pick two classes that suit you – if
    you don’t choose for you then you will not play the toon in the long
  • Remember the class is for you so
    while it may not be optimal all dual class choices have their
    advantages in group play
  • The “class specific” abilities are
    not accessible from your secondary class.
  • You only gain 10% of abilities only
    to enhance the stats of your primary class.

Alright! Now we get down to the who and
the what.  Which classes do what when coupled with the all
powerful Mage class?  Below you will find a three part chart that
will help you along your decision making path.  For this guide we
will not include a full list of elites that you can receive with each
class.  This is going to cover more of the what.  A full list
of elites that you can obtain are listed here for the Mage/** dual
class options.   

name="0.1_0.1_table01">Class Combo face="Corbel" size="2">What it does face="Corbel" size="2">TTH Score
Mage/Druid Information is limited
based on the druid being a new class.  It seems this dual option
increases accuracy and output for now.  This class combo looks
like it could be as technical as the Mage/Priest option so be careful
when venturing down this road.
Mage/Knight The holy-nuker class
wields the power of light to decimate their foes.  Take a few high
damage burst shots, mix in a decent area of effect damage dealer and
toss a couple of damage over time spells and you have yourself a decent
all around damage dealer.
Mage/Priest The pwn your face
manalicious class that will burn enemies to the ground all while
tossing heals around. The biggest risk with this class is running out
of mana thus making this a very technical yet versatile class to play.
Mage/Rogue The vampire class allows
you to embrace the shadow and still win the adoration of friends and
guildies alike. Simply put you take all the high damage of the Mage and
couple that with the bleeds and med-high damage of a Rogue, you cannot
go wrong.
Mage/Scout A Mage pet class? Sure why
not. The combo of this dual class gives you a flame spirit pet. 
It’s not the most powerful but add that to your own attacks and it
gives you away to keep the pests away whilst you nuke them down from a
Mage/Warden Information is limited
here as well based on the Warden being the other new class.  It
seems this dual option is going to offer some debuffs as well as some
possible high damage low accuracy output.
Mage/Warrior The mana battery class
lets you use the warrior to raise your max mana pool as well as gives
you a decent regen to build the now larger pool back up!  The good
news is this works both ways and if you need to flip to melee for a
moment you can and kick up your rage for the initial swap and beat down
that guy who go to close.

****All information is based off of
available elite skills and general class information.  TTH scores
are based on general Runes of Magic information and how they are
perceived to play in the game. Actual game time with the dual class
listed varies greatly. If you have suggestions or updates please feel
free to post in the form below and notify ZeroMerc by PM or e-mail (
href="mailto:[email protected]" target="_blank"> color="#0000ff" face="Corbel" size="2">[email protected] face="Corbel" size="2">) so that we may be as up to date and
accurate as possible. Thanks!!

-Final Thoughs-

The Mage class only does one thing and is really really good at it. This works to the advantage in that as soon as you roll a mage you know what your focus is going to be without question. So if you are in the biz of putting major hurt on your foes then a Mage is for you and I am sure you couldn’t be happier!!

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