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Runes of Magic – The Warden: Dual Class Guide

Updated Thu, Feb 04, 2010 by ZeroMerc


RoM Warden

Wardens, being the only real “pet class” in Runes of Magic, have a distinct advantage over their counter parts as they can add extra damage with their pet or stay the enemy for a short period of time.  It is important to point out this appears to be a VERY short time as the health pool of the pet is very small (perhaps some sunscreen would help?)  As you level some of your skills, both regular and elite, are pet only skills.  This information is very useful since I know of one player who was spamming a skill trying to figure out why it would not work. Okay it was me, happy?

Wardens are unique in both lore and game play to all of the other classes.  They are set apart in lore as the great defenders of the Elven race.  Because of this it sets them up for a one of a kind game play that allows them to wield more weapons than anybody else in the game giving them versatility in customization that is lacking with some classes.

While the Warden class can dish out fair helpings of face melting fun you can also find yourself as a secondary healer.  Rarely or really if your group is desperate will you ever find yourself as the primary healer but I guess anything can happen right? 

-Notes-

  • Choose wisely – matching energy pools can be a very bad thing
  • Research – even though Runes is a fairly young game there is enough info out there to make an informed decision
  • Always wear sunscreen
  • Pick two classes that suit you – if you don’t choose for you then you will not play the toon in the long run
  • Remember the class is for you so while it may not be optimal all dual class choices have their advantages in group play
  • The “class specific” abilities are not accessible from your secondary class.
  • You only gain a 10% buff from the base stats of your secondary class

Class Combo What it does TTH Score
Warden/Druid A damage dealing de-curse combo.  Interesting enough that it seems when you put these two together you can be dealing out decent damage and helping to keep your party unpoisoned and the baddy from doing too much damage.  I think if done right this could be a good combo to have along in a party if done correctly.  However that is a lot of things to keep track of. 6.5
Warden/Mage Since the mage is best at damage and the Warden is really good too this has the potential to be a very high damage dealing class.  Add to that the pet and I see a win win scenario.  The only drawback that might exist here is both classes rely on a mana pool. 8.5
Warden/Rogue Snare and damage is the name of the game with this mix.  Use the natural abilities of the Rogue to slow or stop your enemy then add the damage power of the Warden plus the extra you get from the Rogue as a secondary and well dead baddies are all that is left! 8
Warden/Scout So the damage of a pet class plus the damage of a ranged class equals?  Lots of face wrecking is what you get.  Then add a buff to your pets damage and OMG mayhem will ensue.  8
Warden/Warrior The think about a Warden is they are very flexible.  They can do good range damage and they can also do decent melee damage.  Add the second ability to a Warrior and you can become one serious melee wrecking ball.  Perhaps not the best overall choice for ultimate destruction but good if you are a melee fan 7.5
Warden/Knight This class is unavailable due to the Knight not being able to be played by the Elven race --
Warden/Priest This class is unavailable due to the Priest not being able to be played by the Elven race --
 

****All information is based off of available elite skills and general class information.  TTH scores are based on general Runes of Magic information and how they are perceived to play in the game. Actual game time with the dual class listed varies greatly. If you have suggestions or updates please feel free to post in the form below and notify ZeroMerc by PM or e-mail (zeromerc@tentonhammer.com) so that we may be as up to date and accurate as possible. Thanks!!

-Final Thoughts-

Disappointment… I could just stop there. There is so much that could be done with the dual class options of the druid that seem to be lacking to me. Now granted I am not a hardcore Druid player but where is the pet? I know the druid is the only “pet” class available in Runes but there should be a way to enhance the pet just a little bit. The official forums are alive with how many ways your pet is NOT used in end game content. WHAT? The Druid looks to have some interesting options and could only be made more interesting by giving the pet a purpose if you ask me. So play the Druid if you like but, from what I can tell you should be prepared to not use your pet much past the mid game experience for more than just a novelty.

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