Since its launch,
The Elder
Scrolls V: Skyrim has ensnared
gamers in
its gameplay web. Eschewing work, school, and marital duties, players
have devoted every waking moment to exploring the vast realm of
Skyrim,
doing countless quests, and defeating dragons to become a mighty hero.
While
Skyrim
is, proudly, a single-player RPG, a number of features can
be found within the game that MMOs could learn from to make their
gameplay better. As that both MMOs and Skryim promise similar goals of
heroic adventures in a vast world that players can explore and
adventure in, features found within
Skyrim
could easily be applied to
MMOs. In no particular order, Ten Ton Hammer presents five features of
Skyrim
that will enhance MMO gameplay if adopted.
Content! Content! Content!
One of the best features found in
Skyrim
is the sheer number of quests
that players can undertake. Many players actually ignore the main quest
line in order to run around the realm of
Skyrim
doing endless
side-quests. Each organization that a player can join, from the
Companions to the Thieves’ Guild, all have their own quests
for players to undertake. This leads to an extremely high replay value
(as shown in our
review
of The
Elder Scrolls: Skyrim).

So many quests to do...so
little time...and health!
A key feature of MMOs is that players make tons of alts once
they’ve maxed out their main character. Usually, the only
different quests to be found when playing a new character are either
from playing a totally different faction or the starting zone quests
for specific races, such as in
World
of Warcraft.
After doing a
character or two, you find yourself doing the same old quests over and
over again. However, in
Skyrim,
while there aren’t an
infinite number of quests, there are plenty enough to do for a number
of characters, especially if they really focus on playing a specific
style such as full mage or fighter.
Adding more quests to MMOs should be a no-brainer. The quests found in
Skyrim
also tend not to follow the usual MMO style of “gather
x number of herbs” or “kill x number of
beasts.” Rather, the quests in
Skyrim
tend to focus on a
specific story or plot that the player tries to complete. Adding lots
of additional quests, and having those quests have a good back story
which makes them more fulfilling to complete, is something that MMOs
should take from
Skyrim.
Crime Can Pay
One facet of gameplay that most MMOs ignore completely, but is a
functional feature of
Skyrim,
is crime. In fact, the red hand of theft
in Skryim can be extremely profitable and lead to further adventures,
such as quests from joining the Thieves’ Guild or the Dark
Brotherhood. While some games allow you to pickpocket (
WoW)
or pick
locks (
Dungeons
and Dragons Online),
the freedom to go down the bad
path is never an option. Isn’t gaming about indulging our
fantasies and playing as something that we are not? Why can’t
we play a REAL thief or assassin in a MMO? Why can’t I break
into a merchant’s shop and steal his inventory to resell at
some other place? Just imagine players burglar-proofing their in-game
housing to make sure that their goodies aren’t stolen. By not
having crime as a viable option for players to do, MMOs are forcing
gamers to play good guys all the time and are depriving players of the
added tension and intensity of….

I think I picked the wrong
pocket!
Crime Has Consequences
If players can kill innocent people and steal, consequences should be
part of the bargain. In
Skyrim,
if players get caught stealing or
killing within a town, they can be arrested, attacked by the guards, or
have a bounty put upon them. Sticky-fingered characters can skip town
to live in a different locale to attempt to avoid the trouble
they’ve stirred up.
Just think of the opportunities that can arise in MMOs from crime and
its consequences. If players act too badly within the borders of a
particular faction, they could be barred from entering their territory
or forced to do specific quests to get back in that faction’s
good graces. Bounties are something that could add some nice suspense
and tension to online gaming. What if in your favorite MMO, you royally
pissed off some faction and they put a bounty out on you? No matter
where you went, you would always be under the threat of constant attack
from bounty hunters or agents of that faction. How awesome
would it be if you were taking the tram to Ironforge and you were
suddenly attacked by agents hired by the Silverwing Sentinels? Even
better, if you wronged a player by stealing from them or hurting them,
they could put a bounty out on you. Think of the possibilities! MMOs
could have even more player interaction, actual interest of not pissing
off factions, and additional quests to either anger a faction or get
back in their good graces.
Comments
Post your comments »
Read all 21 comments and add your thoughts! »