StarCraft II: Heart of the Swarm Over 1 Million Strong
To no oneÂs surprise, Blizzard once again has another hit on its hands with StarCraft II: Heart of the Swarm. As Kerrigan returned doing her best SHODAN impersonation, the second installment of the StarCraft II saga managed to sell more than 1.1 million copies in just two days following its official March 12th launch. Luckily that whole connection issue that plagued Diablo III's launch doesn't seem to have returned.
In addition to the high launch sales, Blizzard also announced that 1.1 million viewers also tuned in to their 21-hour Twitch launch broadcast for Heart of the Swarm with peak concurrent viewership topping out around 125,000. 1.1 million viewers again tuned in last weekend to watch the StarCraft II: Heart of the Swarm tournament at the Major League Gaming Winter Championships with a peak concurrent viewership of 157,000.
If you're just getting started in your Heart of the Swarm adventure, be sure to check out our StarCraft II guides to aid you along the way.
MORE THAN 1 MILLION GAMERS TAKE PART IN GLOBAL ZERG INVASION
More than 1.1 million viewers tuned into StarCraft IIÂ®: Heart of the SwarmÂ launch broadcast
More than 1.1 million eSports fans watched StarCraft II competition at Major League Gaming Pro Circuit Winter Championship
IRVINE, Calif.ÂBlizzard Entertainment, Inc. today announced a trio of milestones achieved during the launch week of StarCraftÂ® II: Heart of the SwarmÂ. More than 1.1 million viewers tuned into the company's 21-hour, global broadcast of launch events and community celebrations around the world, with peak concurrent viewership reaching over 125,000, as reported by Twitch. As of the end of its first two days of sales, Heart of the Swarm had sold through approximately 1.1 million copies worldwide, including both retail and digital sales.
Last weekend, more than 1.1 million viewers tuned in to see the StarCraft II: Heart of the Swarm tournament at the Major League Gaming (MLG) Winter Championship in Dallas, Texas. Heart of the Swarm reached a peak concurrent viewership of more than 157,000 viewers, as reported by Twitch.
ÂWe want to thank the global StarCraft community for the incredible passion and support they've shown for Heart of the Swarm,Â said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. ÂIn addition to a brand-new single-player campaign, we added a ton of enhancements with this expansion to make StarCraft II even more fun to play, and more exciting to watch. We're pleased to see gamers and eSports fans around the world enjoying Heart of the Swarm.Â
ÂStarCraft II has been a premier game at Major League Gaming events since Wings of LibertyÂ® was released,Â said Sundance DiGiovanni, CEO of Major League Gaming. ÂHeart of the Swarm has generated even more excitement, and we're all looking forward to what the future brings for StarCraft II eSports.Â
"StarCraft II has always been one of the most popular games on Twitch, and we've noticed a wave of new viewership since Heart of the Swarm launched last week," said Kevin Lin, COO of Twitch. "Viewer numbers are up just about across the board for the most popular StarCraft II pro-gamers and personalities who stream on Twitch."
Learn more about StarCraft II: Heart of the Swarm at http://www.StarCraft2.com. With multiple games in development, Blizzard Entertainment has numerous positions currently openÂvisit http://jobs.blizzard.com for more information and to learn how to apply.
About Blizzard Entertainment
Best known for blockbuster hits including World of WarcraftÂ® and the WarcraftÂ®, StarCraftÂ®, and DiabloÂ® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industryÂs most critically acclaimed games. Blizzard EntertainmentÂs track record includes sixteen #1-selling games and multiple Game of the Year awards. The companyÂs online-gaming service, Battle.netÂ®, is one of the largest in the world, with millions of active players.