
I’ve been a lifelong
Star Trek
fan, and I wear my Trekkie badge proudly. (I’m a Trekkie, not
a Trekker--I roll old-school, baby!) I grew up watching the
original series and have seen Spock’s brain stolen probably a
thousand times. I’ve seen all the movies, watched the newer
shows, and even trekked to see the
Star Trek Experience
last weekend at the Kennedy Space Center in the blistering thousand
degree Florida heat. Therefore, I eagerly awaited the arrival of
Star Trek Online,
and when it was launched in February of 2010, I gladly bought my
collector’s edition version of the game so I could wear an
original series costume in-game.
To say that I was underwhelmed by
STO
would be an understatement. While there were aspects of the game that I
liked (starship combat), the overall experience feel sparse, rushed,
and incomplete to me. I didn’t feel that I was part of an
MMOG, but rather I was playing a single-player game. I’ve
been away from the game for a year now, but I’ve kept abreast
of the additions to the game made by Cryptic and I thought it was time
to take a second look at the game and see if it was worth coming back
to.
Space Looks
Like….Space!
My first impression was a positive one in that you can now finally turn
off that ass-ugly astrometric grid for space travel. when I first played I always felt as though I wasn’t travelling through the
majesty of space, but rather that I was just moving across a giant
piece of graph paper. Now, with the ability to turn off the blue grid, the game feels more immersive to me as I travel from system to system. While
this feature isn’t a huge gameplay mechanic, it directly
impacts the visual appeal and immersion of the game especially since
you spend most of your time in your starship.
|

Space travel goes from
butt-ugly...
|

...to looking really
good.
|
Starship Interiors
One thing that always grated on my nerves was your inability to walk
around your own ship. You spend most of your time on board your ship, so
you'd think that you would be able to enjoy the amenities found
there. One of the key factors in any
Star Trek
series is the depiction
of shipboard life. Crew members walking through the corridors on their
way to important tasks, the medical dramas that enfold within sickbay,
and, in the case of the original series, the engine room where any
hostile forces will be sure to seize control of first. Your ship should
be a living, breathing entity and this was not realized at
STO’s
launch. When I left the game originally, Cryptic had just
added bridges so at least you could walk around your bridge and invite
friends and guild mates.

My ship finally feels alive to
me.
Fortunately, Cryptic has added two levels for you to explore on your
starship: the crew quarters and the engineering level. Now you can
enter your ship’s lounge, check out the sickbay, go to the
transporter room, and watch your warp core in the engineering room.
Better yet is the constant stream of crew members walking around your
ship doing various tasks. All of this really helps bring the starship
to life. For an extra bonus, you can invite others to join you on
your ship or you can walk around theirs and hobnob over Romulan ale.
More Places to Socialize
Talking about starship interiors reminds me that there was also a lack of places to socialize in
STO
when the game first came out. I always felt all alone in the cosmos as
I warped from one sector to another. Now it seems that Cryptic has paid
more attention to giving players areas to socialize as people, not
starships. I particularly like the Starfleet Academy as a nice place to
gather, as well as the starship interiors.

Enjoying the gardens at
Starfleet Academy.
Also helping out on the social front is the dabo mini-game, which gives
players a reason to visit Deep Space Nine rather than just to gawk at
the scenery. I would like to see more mini-games to come out in the
future to encourage players to hook up and have some fun. Players want
to feel that they're part of a larger universe filled with other
players, and fostering social interaction helps to build a strong
community.
Comments
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Posted Tuesday, August 2, 2011 by SirRobin
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So STO is another game that's finally ready to launch a year or two after it was actually offered for sale? I remember that I was very impressed at first with STO but that that feeling faded fast. As in just a few days fast.
I'm glad STO is a better game now, but Star Trek deserved a better game then.
Anything new with the Klingons?
Posted Tuesday, August 2, 2011 by Metal
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I'm glad STO is a better game now, but Star Trek deserved a better game then.
Anything new with the Klingons?
Posted Tuesday, August 2, 2011 by Wyrdrune
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I have never tried the Klingon side but i know the content level is a lot higher now.
Posted Tuesday, August 2, 2011 by kitsunegirl
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Youre full of it - or maybe just misguided (sorry). I have had the same character on KDF since last year and I can tell you there has been alot of stuff added since launch. Not a staggering amount, but there is definitely more than the piddling amount that they shoehorned in after launch.
The orions have their own clothing options. Gorn got a whole face and body lift they look a hell of a lot better now. In a few days they will be adding in KDF cadet uniforms (to the c-store stupidly enough)...
Posted Tuesday, August 2, 2011 by Wyrdrune
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The orions have their own clothing options. Gorn got a whole face and body lift they look a hell of a lot better now...
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