If
any vestiges of late 2010 hate over the future of
Star Wars: The Old
Republic remained at PAX East
2011, not even an Imperial probe droid could detect a trace. BioWare
held a commanding presence on the show floor, offering demos,
Q&As, and t-shirts at the top of the hour and hands-on demos,
limitless cosplay, and t-shirt tosses in between.
Space Combat – First
Look
You had to be either lucky or good to catch a demo of
TOR
space combat
at PAX East 2011. Every hour throughout the day had a demo or
Q&A of some kind on the
SWTOR
stage, but the dev team only got
their pew-pew on once or twice a day. That said, it was obvious that
this isn’t just popcorn content to Producer Cory Butler, who
I caught up with after the demo was complete. “The
Star Wars
fantasy isn’t complete, in my mind, without the ability to
get in your starship, fly around, and kind of have those Han and Chewy
moments.”

Your companions and
SWTOR
omnipresent voiceover work will help deliver
the story flavor, but don’t expect to just laugh it up,
fuzzball. Cory explained that the content scales up quite aggressively:
“We do have dogfights with interceptors, but you also come up
on some Imperial cruisers with big turrets firing at you.
There’s a really great cinematic moment where
you’re going through an asteroid field. You’ll fly
past two large asteroids and suddenly see this massive cruiser just
waiting for you. It’s pretty fun – you’ll
get a bonus quest out of that to destroy the cruiser’s
turrets."
That said, Space combat prowess won’t be required to progress
in
Star
Wars: The Old Republic, but
Cory feels its something players
will enjoy. “It’s a supplementary experience to the
game. If it’s not your thing, you’re not
going to have to do it to hit your max level, but it’s
certainly something we feel people are going to like to do.”
Not to mention that space combat seems like the right blend of
Star
Wars feel and casual appeal.
“It’s a tube
shooter,” Cory explained, “so it’s a
little wider than on rails, you have a lot more room to move around.
You also have a lot more enemies flying at you and lots of different
types of enemies, and also lots of missions where you can work with
friendly AI.”

Just not do together. “It’s a solo
experience,” Writing Director Daniel Erickson explained. In
terms of interactivity you’ll hear companion voiceovers, but
these are just “flavor” – companions
don’t add any sort of accuracy or damage increases. During
the demo (video below) Daniel explained that players will be able to
loot or create better shields, propulsion, and armaments for their
ships which are unique to each class (except for the Jedi and Sith, who
share the same ship type for authenticity’s sake).
During the demo, Cory used the Galaxy Map to find space combat hotspots
and then dove into the dogfight with a mouse click. But will players be
ambushed as they travel, similar to travel in other BioWare games like
Dragon Age II?
“We haven’t talked a lot about the details on how
that’s going to work,” Cory explained,
“but if you’re familiar with
Mass Effect
and how ships work there, it’s a similar
experience.”
Space Combat Demo from the show floor:
Taral V Hands On
TOR
was easily one of the hottest hands-on demos on the show floor at
PAX East 2011, rivaling such big-budgeted titles as
RAGE
and
LA
Noire.
Or, at the very least it it seemed that way, given the lines.
SWTOR
demos lasted an ungainly 45 minutes and, worse, were cloistered into
teams of four.
These factors conspired to make the
SWTOR
line the slowest in the
facility, but Producer Cory Butler didn’t mince words about
how less-than-ideal playing
SWTOR
on a show floor is.
“It’s not really something that’s
designed for 15 minute hands-on sessions. It’s not that you
have to play for longer, but once you do, the hook comes in. 15 minutes
will get you through your first conversation and on your way to your
first quest. A good day of play will get you hooked.”
So our hands-on experience was just meant to give us a feel of group
dynamics in a level 32 flashpoint, got it. But what is this flashpoint
we speak of? “Flashpoints are highly story driven multiplayer
instances.” Cory explained. “Like everything else
that BioWare does, story is very important to us, so we want to
showcase that in everything we do.”
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