Five Things The Old Republic Got Right

Posted Thu, Mar 15, 2012 by jeffprime

five things star wars the old republic got right

Star Wars fans waited a long time for the launch of Star Wars: The Old Republic to be able to fully immerse themselves into the universe they know and love? Has the game lived up to that promise? Does The Old Republic capture the look and feel of a galaxy far, far away? Is the Force truly with SWTOR? Let us begin by examining five things that The Old Republic got right.

The last game aspect that The Old Republic really gets right is having your companions do tasks. When I play a MMO, I want to be adventuring and doing heroic (or dastardly) deeds. I don’t want to waste my time with a bunch of boring crap. That’s why I absolutely love having my companions craft items for me or go sell my useless vendor trash that’s just taking up inventory space in my backpack. Now you don’t have to trek back to town to sell your excess inventory and then trek back to your mission location. With a wave of your hand, you can send your companion off to do the deed for you. That alone is such a huge time-saver for me.

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