With a familiar level progression, loads of customization options, a
challenging single-player campaign (and plenty to compete for in
multiplayer), and a sandboxy world, Test Drive Unlimited 2
bears more than a striking resemblance to a traditional MMORPG. Add in
90+ driveable cars rendered in painstaking detail, realistic physics
and a detailed rendering of the islands of Ibiza and Maui, and you have
a whole new kind of massively multiplayer experience. Eden Games' Game
Director Alain Jarniou joins us to kick the tires of this highly
anticipated February 2011 title.
Is it safe to say
detail is a top priority in the development of Test Drive Unlimited 2
for the cars, we pushed the limits both for external shape precision
and interiors quality. We wanted a real quality gap in terms of
modeling accuracy and details (logos and lights are fully modeled for
example), but also new materials and shaders for a more realistic
rendering. We also worked on the environments, with more diversity for
vegetation, cities and landscapes, more types of roads with a better
3D-definition for a smooth driving.
What are some
examples of what you've done to make the game immersing to players?
is a realistic racing game with branded cars and real locations, so it
was very important for us to listen to the players to learn what could
reinforce immersion. That’s how big enhancements like day and
night cycle and the weather obviously became priorities to develop,
even if it has been a big challenge to manage a world with infinite
weather/time of the day combinations. We developed new technologies,
including real-time shadows cast, weather transitions and night
"TDU2 has 90+ cars, and
they are all premium quality, with authentic and distinctive handling
across vehicle classes and models. We also have plans to release
additional cars in the months and years to come."
A big innovation for the game play is also the Walk-mode you can use in
every interior like in car dealers or in the houses and their garages.
That way players can walk around the car, come very close and admire
the beautiful details. They can also meet and discuss with each other,
as all those spots are online.
How accurate is
the map of Ibiza? Is every road on the real island in game?
We generated the
island with the exact satellite data of the real island of Ibiza,
creating a very accurate (and big) playing area. We also used the
official road network database, and selected the more interesting
roads, highways and tracks of Ibiza, with always in mind the objective
to provide diversity and fun to the players.
How do you go
about designing something to that degree of realism?
the example of the weather, which is one of the main new features of TDU2
It has been a long series of iterations between technological
development and enhancements on a side and tweaking settings and
updating tools on the other side, again and again, until we were
satisfied with the game photography, at any moment of the day.