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Massive Entertainment Devs on Creating Tom Clancy’s The Division

Posted Mon, Oct 07, 2013 by Martuk

Best-selling author Tom Clancy passed away last week, but his legacy in books, movies and video games lives on. The latest titles to bear the Tom Clancy brand, The Division, is currently in development for the Xbox One and PlayStation 4 next gen consoles, but players on PC won’t be left out either. Xbox.com recently had the chance t speak with Massive Entertainment Executive Producer Fredrik Rundqvist and Game Director Ryan Bernard to learn more about The Division, and how the new generation of hardware will impact the game’s development.

How will a new generation of hardware impact/change/revolutionize the future of your title/gaming?

Ryan Bernard: Each new generation of console is a revolution, and precedes a revolutionary generation of games. With this new release, we have the possibility of reaching a whole new level of realism and details in the environment. In "Tom Clancy’s The Division," we are finally able to truly recreate the diseased, but living world we had envisioned.  Extremely advanced NPC behavior, in and out of combat, a state of the art weather system and day and night cycle, are examples of features that contribute strongly to a very plausible and disturbing setting, in a place that we all know very well. All of this aims at immersing the player even deeper, and giving him the best gaming experience as possible.

The two also answered questions about what other Ubisoft studios will aid in The Division’s development, multiplayer gameplay, losing equipment on death, the second screen gaming experience, and what the Tom Clancy brand means to the team.

Source: Massive Entertainment Q&A: The Division and the Power of a New Generation

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