Torchlight II Reveals Embermage Class and Price Point at Pax Prime 2011
Runic Games has revealed the newest class for Torchlight II,
Embermage, as well as the price of the eagerly anticipated game. The
Embermage is a powerful warrior-wizard known for their offensive
Not only did Runic Games reveal the Embermage at Pax Prime
2011, but they also announced that Torchlight II
will retail for
$19.99, the same price as the original Torchlight.
“It’s always been our goal to provide exceptional
value for the price,” says Max Schaefer, CEO of Runic Games.
“Everyone who wants to play Torchlight II
will be able to
comfortably afford to do so, and they’ll be able to play with
their friend online or via a LAN, or play single player offline, all
with no further purchases.”
"Ember is dangerous to the untrained hand—and deadly in mine."
At the forefront of the Empire’s colonization of Vilderan are the Embermages—highly-trained spellcasters renowned for their skill, dedication, and arcane power. No Imperial army is complete without these fierce warrior-wizards in the vanguard.
It is widely accepted in the Empire that Embermages are a special breed, held in awe and respect for the rigorous training they undergo, and the prowess they display. Selected in early adolescence by the Ember Council, Embermages undergo extensive arcane conditioning and mystical studies, accompanied by hours of physical drills and combat exercises each and every day. They learn to work in tandem with Vanquishers, and crush the Empire’s foes with both subtle grace and overwhelming might, as the situation demands. By the time Embermages are assigned to active duty, they are accomplished wizards, formidable soldiers, and insightful strategists.
As the name suggests, Embermages study the magical mineral known as Ember, through which process they gain a better understanding of thaumaturgic principles. But, unlike the Empire's legion of Alchemists, Embermages do not actually draw energy from Ember itself; instead, they observe its properties, and, through meditation and experimentation, learn to recreate the effects of Ember in a wide range of magical applications. In addition to unleashing blasts of high-energy fire, ice, and electricity, an Embermage develops the means to magically interfere with the laws of time and space, moving themselves—or their enemies—across short distances in the blink of an eye.
This facility with applied magic defines the Embermage's combat role: an offensive spellcaster capable of delivering focused, precise attacks at a considerable distance, or of shifting foes violently away with short-range teleportation—usually with physically wrenching results for the targets! In battle, the Embermage wields each aspect of the Ember like a duelist wielding a blade—switching from fire to ice to lightning and back again in the span of a few heartbeats—all while disappearing from their foe's sight and reappearing in another, more advantageous position!
The Embermages’ combination of physical and magical discipline makes them superb ranged combatants: powerful, mobile, and versatile ... and, most importantly, ingenious!