Just because 38 Studios isn't ready to talk Copernicus yet doesn't mean they don't have plenty to discuss regarding the fun and challenge of building an MMO development startup! Former WoW UI designer Irena Pereira talks about why she was drawn to 38 Studios, Steve "Moorgard" Danuser banters philosophy of game design with the audience, Exec. Producer Gavian Whishaw uses a singularly fancy powerpoint to show how he's managing the studio, and Art Director Thom Ang talks about the importance of creative freedom and how his team is working to evolve a style all their own.

It's all in this full-length 55-minute panel video from New York Comic-Con 2009!

Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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