You might have read about Rift: Planes of Telara in its former incarnation, Heroes of Telara, and wondered about its cornerstone concepts, e.g. "dynamic environments." But with a whole new team of veteran developers on the case, Rift got a whole lot more than a new name.
From the article:
But describing rifts as simply a transplanted public quest system would be to sell the concept short. The game set store at E3 last year on the concept of dynamic environments, and as one extension of that concept, the locus of the rift takes on the aspect of the invading plane. For example, the rifts we saw were all of the Plane of Life variety. When the rift was torn open, vast carnivorous-looking plants hanging down stretched down and an ominously dark green pall overshadowed the mostly cheery, bright palette imbued environs of Silverwood.
Scott Hartsman and Adam Gershowitz clue us in on the imaginative fantasy setting, intriguing classes and gameplay, dynamic environments, and social hooks that make up this breakout title from Trion Worlds in A First Look at Rift: Planes of Telara.
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