Blizzard vet and City of Heroes Senior Designer Joe Morrissey came to NCSoft with a vision of sleek player-generated missions that were as fun to create as they were to play, and this at a time when a CoH designers toolset was nothing more than wordpad.

A little over a year later his vision is a reality, and he'll share a little of the lore and history of Issue 14 in- and out-of-game, and also talk about making the Mission Architect interface as streamlined and intuitive (yet fully featured) as possible.

Complete with never before seen screens and footage of Issue 14 in action, this is one five and a half minute Q&A video City of Heroes fans won't want to miss!Click here to watch.

Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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