Dave Georgeson on Tricks, Traps, and Combat in EverQuest Next & Landmark at SOE Live 2014

Sony is creating all kinds of lore and characters both good and evil for EverQuest: Next solidifying the idea that EQN is a property being developed by SOE for the players while Landmark is developed by the players themselves. That's not a perfect representation of what SOE is doing, but if you want more details, the following video is a sure fire win for you.

The following topics are discussed:

  • What they're bringing to the table with EQN and Landmark!
  • Tricks and Traps!
  • Landmark monsters.
  • Gamemastering tools.
  • How landmark tools apply to EQN.
  • Lore!
  • Characters!
  • No hard locks!
  • Crazy amounts of action.

So why are you reading this still? Click play! Go, hurry, find out some crazy good details about EQ:N & Landmark in relation to awesome things.

About The Author

Alex entered the gaming world pretty early on by sneaking over to friends houses to play their Atari and Nintendo consoles. After living many different lives and seeing a wide variety of games, he's ultimately found his favorites to be the massive-scale worlds set in modern MMOs. His first was EverQuest back in 1999, and there may never be a last. He's currently looking forward to next-gen RPGs like Revival and EverQuest Next, but leans on League of Legends and Heroes of the Storm to distract himself while he waits.
Last Updated:

Around the Web